| 1 | #ifndef GAME_EDITOR_MAPITEMS_IMAGE_H |
|---|---|
| 2 | #define GAME_EDITOR_MAPITEMS_IMAGE_H |
| 3 | |
| 4 | #include <engine/graphics.h> |
| 5 | |
| 6 | #include <game/editor/auto_map.h> |
| 7 | #include <game/editor/map_object.h> |
| 8 | |
| 9 | class CEditorImage : public CImageInfo, public CMapObject |
| 10 | { |
| 11 | public: |
| 12 | explicit CEditorImage(CEditorMap *pMap); |
| 13 | ~CEditorImage() override; |
| 14 | void OnAttach(CEditorMap *pMap) override; |
| 15 | |
| 16 | void AnalyseTileFlags(); |
| 17 | void Free(); |
| 18 | |
| 19 | IGraphics::CTextureHandle m_Texture; |
| 20 | int m_External = 0; |
| 21 | char m_aName[IO_MAX_PATH_LENGTH] = ""; |
| 22 | unsigned char m_aTileFlags[256]; |
| 23 | |
| 24 | CAutoMapper m_AutoMapper; |
| 25 | }; |
| 26 | |
| 27 | #endif |
| 28 |