1#ifndef GAME_EDITOR_MAPITEMS_IMAGE_H
2#define GAME_EDITOR_MAPITEMS_IMAGE_H
3
4#include <base/types.h>
5
6#include <engine/graphics.h>
7
8#include <game/editor/auto_map.h>
9#include <game/editor/map_object.h>
10
11class CEditorImage : public CImageInfo, public CMapObject
12{
13public:
14 explicit CEditorImage(CEditorMap *pMap);
15 ~CEditorImage() override;
16 void OnAttach(CEditorMap *pMap) override;
17
18 void AnalyseTileFlags();
19 void Free();
20
21 IGraphics::CTextureHandle m_Texture;
22 int m_External = 0;
23 char m_aName[IO_MAX_PATH_LENGTH] = "";
24 unsigned char m_aTileFlags[256];
25
26 CAutoMapper m_AutoMapper;
27};
28
29#endif
30