1 | #ifndef GAME_EDITOR_AUTO_MAP_H |
2 | #define GAME_EDITOR_AUTO_MAP_H |
3 | |
4 | #include <vector> |
5 | |
6 | #include "component.h" |
7 | |
8 | class CAutoMapper : public CEditorComponent |
9 | { |
10 | struct CIndexInfo |
11 | { |
12 | int m_Id; |
13 | int m_Flag; |
14 | bool m_TestFlag; |
15 | }; |
16 | |
17 | struct CPosRule |
18 | { |
19 | int m_X; |
20 | int m_Y; |
21 | int m_Value; |
22 | std::vector<CIndexInfo> m_vIndexList; |
23 | |
24 | enum |
25 | { |
26 | NORULE = 0, |
27 | INDEX, |
28 | NOTINDEX |
29 | }; |
30 | }; |
31 | |
32 | struct CIndexRule |
33 | { |
34 | int m_Id; |
35 | std::vector<CPosRule> m_vRules; |
36 | int m_Flag; |
37 | float m_RandomProbability; |
38 | bool m_DefaultRule; |
39 | bool m_SkipEmpty; |
40 | bool m_SkipFull; |
41 | }; |
42 | |
43 | struct CRun |
44 | { |
45 | std::vector<CIndexRule> m_vIndexRules; |
46 | bool m_AutomapCopy; |
47 | }; |
48 | |
49 | struct CConfiguration |
50 | { |
51 | std::vector<CRun> m_vRuns; |
52 | char m_aName[128]; |
53 | int m_StartX; |
54 | int m_StartY; |
55 | int m_EndX; |
56 | int m_EndY; |
57 | }; |
58 | |
59 | public: |
60 | explicit CAutoMapper(CEditor *pEditor); |
61 | |
62 | void Load(const char *pTileName); |
63 | void ProceedLocalized(class CLayerTiles *pLayer, int ConfigId, int Seed = 0, int X = 0, int Y = 0, int Width = -1, int Height = -1); |
64 | void Proceed(class CLayerTiles *pLayer, int ConfigId, int Seed = 0, int SeedOffsetX = 0, int SeedOffsetY = 0); |
65 | |
66 | int ConfigNamesNum() const { return m_vConfigs.size(); } |
67 | const char *GetConfigName(int Index); |
68 | |
69 | bool IsLoaded() const { return m_FileLoaded; } |
70 | |
71 | private: |
72 | std::vector<CConfiguration> m_vConfigs = {}; |
73 | bool m_FileLoaded = false; |
74 | }; |
75 | |
76 | #endif |
77 | |