| 1 | /* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */ |
| 2 | #ifndef GAME_CLIENT_PREDICTION_ENTITIES_PLASMA_H |
| 3 | #define GAME_CLIENT_PREDICTION_ENTITIES_PLASMA_H |
| 4 | |
| 5 | #include <game/client/prediction/entity.h> |
| 6 | |
| 7 | class CLaserData; |
| 8 | |
| 9 | class CPlasma : public CEntity |
| 10 | { |
| 11 | vec2 m_Core; |
| 12 | bool m_Freeze; |
| 13 | bool m_Explosive; |
| 14 | int m_ForClientId; |
| 15 | int m_EvalTick; |
| 16 | int m_LifeTime; |
| 17 | |
| 18 | void Move(); |
| 19 | bool HitCharacter(CCharacter *pTarget); |
| 20 | bool HitObstacle(CCharacter *pTarget); |
| 21 | |
| 22 | public: |
| 23 | CPlasma(CGameWorld *pGameWorld, int Id, const CLaserData *pData); |
| 24 | |
| 25 | bool Match(const CPlasma *pPlasma) const; |
| 26 | void Read(const CLaserData *pData); |
| 27 | |
| 28 | void Reset(); |
| 29 | void Tick() override; |
| 30 | }; |
| 31 | |
| 32 | #endif // GAME_CLIENT_PREDICTION_ENTITIES_PLASMA_H |
| 33 | |