| 1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
| 2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
| 3 | #ifndef GAME_CLIENT_COMPONENTS_PARTICLES_H |
| 4 | #define GAME_CLIENT_COMPONENTS_PARTICLES_H |
| 5 | #include <base/color.h> |
| 6 | #include <base/vmath.h> |
| 7 | |
| 8 | #include <game/client/component.h> |
| 9 | |
| 10 | // particles |
| 11 | struct CParticle |
| 12 | { |
| 13 | void SetDefault() |
| 14 | { |
| 15 | m_Pos = vec2(0, 0); |
| 16 | m_Vel = vec2(0, 0); |
| 17 | m_LifeSpan = 0; |
| 18 | m_StartSize = 32; |
| 19 | m_EndSize = 32; |
| 20 | m_UseAlphaFading = false; |
| 21 | m_StartAlpha = 1; |
| 22 | m_EndAlpha = 1; |
| 23 | m_Rot = 0; |
| 24 | m_Rotspeed = 0; |
| 25 | m_Gravity = 0; |
| 26 | m_Friction = 0; |
| 27 | m_FlowAffected = 1.0f; |
| 28 | m_Color = ColorRGBA(1, 1, 1, 1); |
| 29 | m_Collides = true; |
| 30 | } |
| 31 | |
| 32 | vec2 m_Pos; |
| 33 | vec2 m_Vel; |
| 34 | |
| 35 | int m_Spr; |
| 36 | |
| 37 | float m_FlowAffected; |
| 38 | |
| 39 | float m_LifeSpan; |
| 40 | |
| 41 | float m_StartSize; |
| 42 | float m_EndSize; |
| 43 | |
| 44 | bool m_UseAlphaFading; |
| 45 | float m_StartAlpha; |
| 46 | float m_EndAlpha; |
| 47 | |
| 48 | float m_Rot; |
| 49 | float m_Rotspeed; |
| 50 | |
| 51 | float m_Gravity; |
| 52 | float m_Friction; |
| 53 | |
| 54 | ColorRGBA m_Color; |
| 55 | |
| 56 | bool m_Collides; |
| 57 | |
| 58 | // set by the particle system |
| 59 | float m_Life; |
| 60 | int m_PrevPart; |
| 61 | int m_NextPart; |
| 62 | }; |
| 63 | |
| 64 | class CParticles : public CComponent |
| 65 | { |
| 66 | friend class CGameClient; |
| 67 | |
| 68 | public: |
| 69 | enum |
| 70 | { |
| 71 | GROUP_PROJECTILE_TRAIL = 0, |
| 72 | GROUP_TRAIL_EXTRA, |
| 73 | GROUP_EXPLOSIONS, |
| 74 | GROUP_EXTRA, |
| 75 | GROUP_GENERAL, |
| 76 | NUM_GROUPS |
| 77 | }; |
| 78 | |
| 79 | CParticles(); |
| 80 | int Sizeof() const override { return sizeof(*this); } |
| 81 | |
| 82 | void Add(int Group, CParticle *pPart, float TimePassed = 0.f); |
| 83 | |
| 84 | void OnReset() override; |
| 85 | void OnRender() override; |
| 86 | void OnInit() override; |
| 87 | |
| 88 | private: |
| 89 | int m_ParticleQuadContainerIndex; |
| 90 | int m_ExtraParticleQuadContainerIndex; |
| 91 | |
| 92 | enum |
| 93 | { |
| 94 | MAX_PARTICLES = 1024 * 8, |
| 95 | }; |
| 96 | |
| 97 | CParticle m_aParticles[MAX_PARTICLES]; |
| 98 | int m_FirstFree; |
| 99 | int m_aFirstPart[NUM_GROUPS]; |
| 100 | |
| 101 | float m_FrictionFraction = 0.0f; |
| 102 | int64_t m_LastRenderTime = 0; |
| 103 | |
| 104 | void RenderGroup(int Group); |
| 105 | void Update(float TimePassed); |
| 106 | |
| 107 | template<int TGROUP> |
| 108 | class CRenderGroup : public CComponent |
| 109 | { |
| 110 | public: |
| 111 | CParticles *m_pParts; |
| 112 | int Sizeof() const override { return sizeof(*this); } |
| 113 | void OnRender() override { m_pParts->RenderGroup(Group: TGROUP); } |
| 114 | }; |
| 115 | |
| 116 | // behind players |
| 117 | CRenderGroup<GROUP_PROJECTILE_TRAIL> m_RenderTrail; |
| 118 | CRenderGroup<GROUP_TRAIL_EXTRA> m_RenderTrailExtra; |
| 119 | // in front of players |
| 120 | CRenderGroup<GROUP_EXPLOSIONS> m_RenderExplosions; |
| 121 | CRenderGroup<GROUP_EXTRA> m_RenderExtra; |
| 122 | CRenderGroup<GROUP_GENERAL> m_RenderGeneral; |
| 123 | |
| 124 | bool ParticleIsVisibleOnScreen(const vec2 &CurPos, float CurSize); |
| 125 | }; |
| 126 | #endif |
| 127 | |