| 1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
| 2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
| 3 | #ifndef GAME_CLIENT_COMPONENTS_FLOW_H |
| 4 | #define GAME_CLIENT_COMPONENTS_FLOW_H |
| 5 | #include <base/vmath.h> |
| 6 | |
| 7 | #include <game/client/component.h> |
| 8 | |
| 9 | class CFlow : public CComponent |
| 10 | { |
| 11 | struct CCell |
| 12 | { |
| 13 | vec2 m_Vel; |
| 14 | }; |
| 15 | |
| 16 | CCell *m_pCells; |
| 17 | int m_Height; |
| 18 | int m_Width; |
| 19 | int m_Spacing; |
| 20 | |
| 21 | void DbgRender(); |
| 22 | void Init(); |
| 23 | |
| 24 | public: |
| 25 | CFlow(); |
| 26 | int Sizeof() const override { return sizeof(*this); } |
| 27 | |
| 28 | vec2 Get(vec2 Pos); |
| 29 | void Add(vec2 Pos, vec2 Vel, float Size); |
| 30 | void Update(); |
| 31 | }; |
| 32 | |
| 33 | #endif |
| 34 | |