| 1 | #ifndef ENGINE_SERVER_ANTIBOT_H |
| 2 | #define ENGINE_SERVER_ANTIBOT_H |
| 3 | |
| 4 | #include <antibot/antibot_data.h> |
| 5 | |
| 6 | #include <engine/antibot.h> |
| 7 | |
| 8 | class CAntibot : public IEngineAntibot |
| 9 | { |
| 10 | class IServer *m_pServer; |
| 11 | class IConsole *m_pConsole; |
| 12 | class IGameServer *m_pGameServer; |
| 13 | |
| 14 | class IServer *Server() const { return m_pServer; } |
| 15 | class IConsole *Console() const { return m_pConsole; } |
| 16 | class IGameServer *GameServer() const { return m_pGameServer; } |
| 17 | |
| 18 | CAntibotData m_Data; |
| 19 | CAntibotRoundData m_RoundData; |
| 20 | bool m_Initialized; |
| 21 | |
| 22 | void Update(); |
| 23 | static void Kick(int ClientId, const char *pMessage, void *pUser); |
| 24 | static void Log(const char *pMessage, void *pUser); |
| 25 | static void Report(int ClientId, const char *pMessage, void *pUser); |
| 26 | static void Send(int ClientId, const void *pData, int Size, int Flags, void *pUser); |
| 27 | static void Teehistorian(const void *pData, int Size, void *pUser); |
| 28 | |
| 29 | public: |
| 30 | CAntibot(); |
| 31 | ~CAntibot() override; |
| 32 | |
| 33 | // Engine |
| 34 | void Init() override; |
| 35 | |
| 36 | void OnEngineTick() override; |
| 37 | void OnEngineClientJoin(int ClientId) override; |
| 38 | void OnEngineClientDrop(int ClientId, const char *pReason) override; |
| 39 | bool OnEngineClientMessage(int ClientId, const void *pData, int Size, int Flags) override; |
| 40 | bool OnEngineServerMessage(int ClientId, const void *pData, int Size, int Flags) override; |
| 41 | bool OnEngineSimulateClientMessage(int *pClientId, void *pBuffer, int BufferSize, int *pOutSize, int *pFlags) override; |
| 42 | |
| 43 | // Game |
| 44 | void RoundStart(class IGameServer *pGameServer) override; |
| 45 | void RoundEnd() override; |
| 46 | |
| 47 | void OnPlayerInit(int ClientId) override; |
| 48 | void OnPlayerDestroy(int ClientId) override; |
| 49 | void OnSpawn(int ClientId) override; |
| 50 | void OnHammerFireReloading(int ClientId) override; |
| 51 | void OnHammerFire(int ClientId) override; |
| 52 | void OnHammerHit(int ClientId, int TargetId) override; |
| 53 | void OnDirectInput(int ClientId) override; |
| 54 | void OnCharacterTick(int ClientId) override; |
| 55 | void OnHookAttach(int ClientId, bool Player) override; |
| 56 | |
| 57 | void ConsoleCommand(const char *pCommand) override; |
| 58 | }; |
| 59 | |
| 60 | extern IEngineAntibot *CreateEngineAntibot(); |
| 61 | |
| 62 | #endif // ENGINE_SERVER_ANTIBOT_H |
| 63 | |