| 1 | #include "backend_base.h" |
| 2 | |
| 3 | #include <base/system.h> |
| 4 | |
| 5 | bool CCommandProcessorFragment_GLBase::Texture2DTo3D(uint8_t *pImageBuffer, int ImageWidth, int ImageHeight, size_t PixelSize, int SplitCountWidth, int SplitCountHeight, uint8_t *pTarget3DImageData, int &Target3DImageWidth, int &Target3DImageHeight) |
| 6 | { |
| 7 | Target3DImageWidth = ImageWidth / SplitCountWidth; |
| 8 | Target3DImageHeight = ImageHeight / SplitCountHeight; |
| 9 | |
| 10 | const size_t FullImageWidth = (size_t)ImageWidth * PixelSize; |
| 11 | |
| 12 | for(int Y = 0; Y < SplitCountHeight; ++Y) |
| 13 | { |
| 14 | for(int X = 0; X < SplitCountWidth; ++X) |
| 15 | { |
| 16 | for(int Y3D = 0; Y3D < Target3DImageHeight; ++Y3D) |
| 17 | { |
| 18 | int DepthIndex = X + Y * SplitCountWidth; |
| 19 | |
| 20 | size_t TargetImageFullWidth = (size_t)Target3DImageWidth * PixelSize; |
| 21 | size_t TargetImageFullSize = TargetImageFullWidth * Target3DImageHeight; |
| 22 | ptrdiff_t ImageOffset = (ptrdiff_t)(((size_t)Y * FullImageWidth * (size_t)Target3DImageHeight) + ((size_t)Y3D * FullImageWidth) + ((size_t)X * TargetImageFullWidth)); |
| 23 | ptrdiff_t TargetImageOffset = (ptrdiff_t)(TargetImageFullSize * (size_t)DepthIndex + ((size_t)Y3D * TargetImageFullWidth)); |
| 24 | mem_copy(dest: pTarget3DImageData + TargetImageOffset, source: pImageBuffer + ImageOffset, size: TargetImageFullWidth); |
| 25 | } |
| 26 | } |
| 27 | } |
| 28 | |
| 29 | return true; |
| 30 | } |
| 31 | |