| 1 | /* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */ |
| 2 | #ifndef GAME_SERVER_GAMEMODES_DDRACE_H |
| 3 | #define GAME_SERVER_GAMEMODES_DDRACE_H |
| 4 | |
| 5 | #include <game/server/gamecontroller.h> |
| 6 | |
| 7 | class CGameControllerDDRace : public IGameController |
| 8 | { |
| 9 | public: |
| 10 | CGameControllerDDRace(class CGameContext *pGameServer); |
| 11 | ~CGameControllerDDRace() override; |
| 12 | |
| 13 | CScore *Score(); |
| 14 | |
| 15 | void HandleCharacterTiles(class CCharacter *pChr, int MapIndex) override; |
| 16 | void SetArmorProgress(CCharacter *pCharacter, int Progress) override; |
| 17 | |
| 18 | void OnPlayerConnect(class CPlayer *pPlayer) override; |
| 19 | void OnPlayerDisconnect(class CPlayer *pPlayer, const char *pReason) override; |
| 20 | |
| 21 | void OnReset() override; |
| 22 | |
| 23 | void Tick() override; |
| 24 | |
| 25 | void DoTeamChange(class CPlayer *pPlayer, int Team, bool DoChatMsg = true) override; |
| 26 | }; |
| 27 | #endif // GAME_SERVER_GAMEMODES_DDRACE_H |
| 28 | |