1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
3 | #ifndef GAME_SERVER_ENTITIES_PROJECTILE_H |
4 | #define GAME_SERVER_ENTITIES_PROJECTILE_H |
5 | |
6 | #include <game/server/entity.h> |
7 | |
8 | class CProjectile : public CEntity |
9 | { |
10 | public: |
11 | CProjectile( |
12 | CGameWorld *pGameWorld, |
13 | int Type, |
14 | int Owner, |
15 | vec2 Pos, |
16 | vec2 Dir, |
17 | int Span, |
18 | bool Freeze, |
19 | bool Explosive, |
20 | int SoundImpact, |
21 | vec2 InitDir, |
22 | int Layer = 0, |
23 | int Number = 0); |
24 | |
25 | vec2 GetPos(float Time); |
26 | void FillInfo(CNetObj_Projectile *pProj); |
27 | |
28 | virtual void Reset() override; |
29 | virtual void Tick() override; |
30 | virtual void TickPaused() override; |
31 | virtual void Snap(int SnappingClient) override; |
32 | virtual void SwapClients(int Client1, int Client2) override; |
33 | |
34 | private: |
35 | vec2 m_Direction; |
36 | int m_LifeSpan; |
37 | int m_Owner; |
38 | int m_Type; |
39 | //int m_Damage; |
40 | int m_SoundImpact; |
41 | int m_StartTick; |
42 | bool m_Explosive; |
43 | |
44 | // DDRace |
45 | |
46 | int m_Bouncing; |
47 | bool m_Freeze; |
48 | int m_TuneZone; |
49 | bool m_BelongsToPracticeTeam; |
50 | vec2 m_InitDir; |
51 | |
52 | public: |
53 | void SetBouncing(int Value); |
54 | bool (CNetObj_DDRaceProjectile *pProj); |
55 | void (CNetObj_DDNetProjectile *pProj); |
56 | |
57 | virtual int GetOwnerId() const override { return m_Owner; } |
58 | }; |
59 | |
60 | #endif |
61 | |