| 1 | /* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */ |
| 2 | #ifndef GAME_SERVER_ENTITIES_PLASMA_H |
| 3 | #define GAME_SERVER_ENTITIES_PLASMA_H |
| 4 | |
| 5 | #include <game/server/entity.h> |
| 6 | |
| 7 | /** |
| 8 | * Plasma Bullets are projectiles fired from turrets at a specific target |
| 9 | * |
| 10 | * When hitting a tee, plasma bullets can either freeze or unfreeze the player |
| 11 | * Also, plasma projectiles can explode on impact. However, the player affected by the explosion is not necessarily the |
| 12 | * one the plasma collided with, but if the affected player is not a solo player, then the team-mate with the lowest |
| 13 | * ClientId within the explosion range. Furthermore, the affected player does not feel the explosion at the point of |
| 14 | * impact but at the last position of the plasma bullet. The same applies if a plasma bullet explodes due to a collision |
| 15 | * with a laser stopper or a solid block |
| 16 | * Plasma bullets move every tick in the assigned direction and then accelerate by the factor PLASMA_ACCEL |
| 17 | * Plasma bullets can explode twice if they would hit both a player and an obstacle in the next movement step |
| 18 | * Plasma bullets will stop existing as soon as: |
| 19 | * - The player they were created for do no longer exist |
| 20 | * - They have had a collision with a player, a solid block or a laser stopper |
| 21 | * - Their life time of 1.5 seconds has expired |
| 22 | */ |
| 23 | class CPlasma : public CEntity |
| 24 | { |
| 25 | vec2 m_Core; |
| 26 | int m_Freeze; |
| 27 | bool m_Explosive; |
| 28 | int m_ForClientId; |
| 29 | int m_EvalTick; |
| 30 | int m_LifeTime; |
| 31 | |
| 32 | void Move(); |
| 33 | bool HitCharacter(CCharacter *pTarget); |
| 34 | bool HitObstacle(CCharacter *pTarget); |
| 35 | |
| 36 | public: |
| 37 | CPlasma(CGameWorld *pGameWorld, vec2 Pos, vec2 Dir, bool Freeze, |
| 38 | bool Explosive, int ForClientId); |
| 39 | |
| 40 | void Reset() override; |
| 41 | void Tick() override; |
| 42 | void Snap(int SnappingClient) override; |
| 43 | void SwapClients(int Client1, int Client2) override; |
| 44 | }; |
| 45 | |
| 46 | #endif // GAME_SERVER_ENTITIES_PLASMA_H |
| 47 | |