| 1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
| 2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
| 3 | #ifndef GAME_SERVER_ENTITIES_PICKUP_H |
| 4 | #define GAME_SERVER_ENTITIES_PICKUP_H |
| 5 | |
| 6 | #include <game/server/entity.h> |
| 7 | |
| 8 | class CPickup : public CEntity |
| 9 | { |
| 10 | public: |
| 11 | static const int = 6; |
| 12 | |
| 13 | CPickup(CGameWorld *pGameWorld, int Type, int SubType, int Layer, int Number, int Flags); |
| 14 | |
| 15 | void Reset() override; |
| 16 | void Tick() override; |
| 17 | void TickPaused() override; |
| 18 | void Snap(int SnappingClient) override; |
| 19 | |
| 20 | int Type() const { return m_Type; } |
| 21 | int Subtype() const { return m_Subtype; } |
| 22 | |
| 23 | private: |
| 24 | int m_Type; |
| 25 | int m_Subtype; |
| 26 | int m_Flags; |
| 27 | |
| 28 | // DDRace |
| 29 | |
| 30 | void Move(); |
| 31 | vec2 m_Core; |
| 32 | }; |
| 33 | |
| 34 | #endif |
| 35 | |