1/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
2#ifndef GAME_SERVER_ENTITIES_LIGHT_H
3#define GAME_SERVER_ENTITIES_LIGHT_H
4
5#include <game/server/entity.h>
6
7class CLight : public CEntity
8{
9 float m_Rotation;
10 vec2 m_To;
11 vec2 m_Core;
12
13 int m_EvalTick;
14
15 int m_Tick;
16
17 bool HitCharacter();
18 void Move();
19 void Step();
20
21public:
22 int m_CurveLength;
23 int m_LengthL;
24 float m_AngularSpeed;
25 int m_Speed;
26 int m_Length;
27
28 CLight(CGameWorld *pGameWorld, vec2 Pos, float Rotation, int Length,
29 int Layer = 0, int Number = 0);
30
31 void Reset() override;
32 void Tick() override;
33 void Snap(int SnappingClient) override;
34};
35
36#endif // GAME_SERVER_ENTITIES_LIGHT_H
37