| 1 | /* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */ |
| 2 | #ifndef GAME_SERVER_ENTITIES_LIGHT_H |
| 3 | #define GAME_SERVER_ENTITIES_LIGHT_H |
| 4 | |
| 5 | #include <game/server/entity.h> |
| 6 | |
| 7 | class CLight : public CEntity |
| 8 | { |
| 9 | float m_Rotation; |
| 10 | vec2 m_To; |
| 11 | vec2 m_Core; |
| 12 | |
| 13 | int m_EvalTick; |
| 14 | |
| 15 | int m_Tick; |
| 16 | |
| 17 | bool HitCharacter(); |
| 18 | void Move(); |
| 19 | void Step(); |
| 20 | |
| 21 | public: |
| 22 | int m_CurveLength; |
| 23 | int m_LengthL; |
| 24 | float m_AngularSpeed; |
| 25 | int m_Speed; |
| 26 | int m_Length; |
| 27 | |
| 28 | CLight(CGameWorld *pGameWorld, vec2 Pos, float Rotation, int Length, |
| 29 | int Layer = 0, int Number = 0); |
| 30 | |
| 31 | void Reset() override; |
| 32 | void Tick() override; |
| 33 | void Snap(int SnappingClient) override; |
| 34 | }; |
| 35 | |
| 36 | #endif // GAME_SERVER_ENTITIES_LIGHT_H |
| 37 | |