1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
3 | #ifndef GAME_SERVER_ENTITIES_LASER_H |
4 | #define GAME_SERVER_ENTITIES_LASER_H |
5 | |
6 | #include <game/server/entity.h> |
7 | |
8 | class CLaser : public CEntity |
9 | { |
10 | public: |
11 | CLaser(CGameWorld *pGameWorld, vec2 Pos, vec2 Direction, float StartEnergy, int Owner, int Type); |
12 | |
13 | virtual void Reset() override; |
14 | virtual void Tick() override; |
15 | virtual void TickPaused() override; |
16 | virtual void Snap(int SnappingClient) override; |
17 | virtual void SwapClients(int Client1, int Client2) override; |
18 | |
19 | virtual int GetOwnerId() const override { return m_Owner; } |
20 | |
21 | protected: |
22 | bool HitCharacter(vec2 From, vec2 To); |
23 | void DoBounce(); |
24 | |
25 | private: |
26 | vec2 m_From; |
27 | vec2 m_Dir; |
28 | vec2 m_TelePos; |
29 | bool m_WasTele; |
30 | float m_Energy; |
31 | int m_Bounces; |
32 | int m_EvalTick; |
33 | int m_Owner; |
34 | CClientMask m_TeamMask; |
35 | bool m_ZeroEnergyBounceInLastTick; |
36 | |
37 | // DDRace |
38 | |
39 | vec2 m_PrevPos; |
40 | int m_Type; |
41 | int m_TuneZone; |
42 | bool m_TeleportCancelled; |
43 | bool m_IsBlueTeleport; |
44 | bool m_BelongsToPracticeTeam; |
45 | }; |
46 | |
47 | #endif |
48 | |