1 | /* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */ |
2 | #ifndef GAME_SERVER_ENTITIES_DOOR_H |
3 | #define GAME_SERVER_ENTITIES_DOOR_H |
4 | |
5 | #include <game/server/entity.h> |
6 | |
7 | class CGameWorld; |
8 | |
9 | class CDoor : public CEntity |
10 | { |
11 | vec2 m_To; |
12 | void ResetCollision(); |
13 | int m_Length; |
14 | vec2 m_Direction; |
15 | |
16 | public: |
17 | CDoor(CGameWorld *pGameWorld, vec2 Pos, float Rotation, int Length, |
18 | int Number); |
19 | |
20 | void Reset() override; |
21 | void Snap(int SnappingClient) override; |
22 | }; |
23 | |
24 | #endif // GAME_SERVER_ENTITIES_DOOR_H |
25 | |