1/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
2#ifndef GAME_SERVER_ENTITIES_DOOR_H
3#define GAME_SERVER_ENTITIES_DOOR_H
4
5#include <game/server/entity.h>
6
7class CGameWorld;
8
9class CDoor : public CEntity
10{
11 vec2 m_To;
12 void ResetCollision();
13 int m_Length;
14 vec2 m_Direction;
15
16public:
17 CDoor(CGameWorld *pGameWorld, vec2 Pos, float Rotation, int Length,
18 int Number);
19
20 void Reset() override;
21 void Snap(int SnappingClient) override;
22};
23
24#endif // GAME_SERVER_ENTITIES_DOOR_H
25