1 | #ifndef GAME_GENERATED_PROTOCOLGLUE |
2 | #define GAME_GENERATED_PROTOCOLGLUE |
3 | extern const int gs_Msg_SixToSeven[48]; |
4 | inline int Msg_SixToSeven(int a) { if(a < 0 || a >= 48) return -1; return gs_Msg_SixToSeven[a]; } |
5 | extern const int gs_Msg_SevenToSix[40]; |
6 | inline int Msg_SevenToSix(int a) { if(a < 0 || a >= 40) return -1; return gs_Msg_SevenToSix[a]; } |
7 | extern const int gs_Obj_SixToSeven[21]; |
8 | inline int Obj_SixToSeven(int a) { if(a < 0 || a >= 21) return -1; return gs_Obj_SixToSeven[a]; } |
9 | extern const int gs_Obj_SevenToSix[25]; |
10 | inline int Obj_SevenToSix(int a) { if(a < 0 || a >= 25) return -1; return gs_Obj_SevenToSix[a]; } |
11 | #endif //GAME_GENERATED_PROTOCOLGLUE |
12 | |