| 1 | #include <game/editor/editor.h> |
| 2 | |
| 3 | CLayerFront::CLayerFront(CEditorMap *pMap, int w, int h) : |
| 4 | CLayerTiles(pMap, w, h) |
| 5 | { |
| 6 | str_copy(dst&: m_aName, src: "Front" ); |
| 7 | m_HasFront = true; |
| 8 | } |
| 9 | |
| 10 | void CLayerFront::SetTile(int x, int y, CTile Tile) |
| 11 | { |
| 12 | if(Tile.m_Index == TILE_THROUGH_CUT) |
| 13 | { |
| 14 | Map()->m_pGameLayer->CLayerTiles::SetTile(x, y, Tile: CTile{.m_Index: TILE_NOHOOK}); // NOLINT(bugprone-parent-virtual-call) |
| 15 | } |
| 16 | else if(Tile.m_Index == TILE_AIR && CLayerTiles::GetTile(x, y).m_Index == TILE_THROUGH_CUT) |
| 17 | { |
| 18 | Map()->m_pGameLayer->CLayerTiles::SetTile(x, y, Tile: CTile{.m_Index: TILE_AIR}); // NOLINT(bugprone-parent-virtual-call) |
| 19 | } |
| 20 | if(Editor()->IsAllowPlaceUnusedTiles() || IsValidFrontTile(Index: Tile.m_Index)) |
| 21 | { |
| 22 | CLayerTiles::SetTile(x, y, Tile); |
| 23 | } |
| 24 | else |
| 25 | { |
| 26 | CLayerTiles::SetTile(x, y, Tile: CTile{.m_Index: TILE_AIR}); |
| 27 | ShowPreventUnusedTilesWarning(); |
| 28 | } |
| 29 | } |
| 30 | |
| 31 | void CLayerFront::Resize(int NewW, int NewH) |
| 32 | { |
| 33 | // resize tile data |
| 34 | CLayerTiles::Resize(NewW, NewH); |
| 35 | |
| 36 | // resize gamelayer too |
| 37 | if(Map()->m_pGameLayer->m_Width != NewW || Map()->m_pGameLayer->m_Height != NewH) |
| 38 | Map()->m_pGameLayer->Resize(NewW, NewH); |
| 39 | } |
| 40 | |
| 41 | bool CLayerFront::IsEmpty() const |
| 42 | { |
| 43 | for(int y = 0; y < m_Height; y++) |
| 44 | { |
| 45 | for(int x = 0; x < m_Width; x++) |
| 46 | { |
| 47 | const int Index = GetTile(x, y).m_Index; |
| 48 | if(Index == 0) |
| 49 | { |
| 50 | continue; |
| 51 | } |
| 52 | if(Editor()->IsAllowPlaceUnusedTiles() || IsValidFrontTile(Index)) |
| 53 | { |
| 54 | return false; |
| 55 | } |
| 56 | } |
| 57 | } |
| 58 | return true; |
| 59 | } |
| 60 | |
| 61 | const char *CLayerFront::TypeName() const |
| 62 | { |
| 63 | return "front" ; |
| 64 | } |
| 65 | |