1#ifndef GAME_EDITOR_MAPITEMS_LAYER_FRONT_H
2#define GAME_EDITOR_MAPITEMS_LAYER_FRONT_H
3
4#include "layer_tiles.h"
5
6class CLayerFront : public CLayerTiles
7{
8public:
9 CLayerFront(CEditor *pEditor, int w, int h);
10
11 void Resize(int NewW, int NewH) override;
12 void SetTile(int x, int y, CTile Tile) override;
13 const char *TypeName() const override;
14};
15
16#endif
17