1#ifndef GAME_EDITOR_MAPITEMS_LAYER_FRONT_H
2#define GAME_EDITOR_MAPITEMS_LAYER_FRONT_H
3
4#include "layer_tiles.h"
5
6class CLayerFront : public CLayerTiles
7{
8public:
9 CLayerFront(CEditorMap *pMap, int w, int h);
10
11 void SetTile(int x, int y, CTile Tile) override;
12 void Resize(int NewW, int NewH) override;
13 [[nodiscard]] bool IsEmpty() const override;
14
15 const char *TypeName() const override;
16};
17
18#endif
19