| 1 | #include "race.h" |
| 2 | |
| 3 | #include <game/client/gameclient.h> |
| 4 | #include <game/collision.h> |
| 5 | #include <game/mapitems.h> |
| 6 | |
| 7 | #include <cctype> |
| 8 | #include <vector> |
| 9 | |
| 10 | void CRaceHelper::Init(const CGameClient *pGameClient) |
| 11 | { |
| 12 | m_pGameClient = pGameClient; |
| 13 | |
| 14 | m_aFlagIndex[TEAM_RED] = -1; |
| 15 | m_aFlagIndex[TEAM_BLUE] = -1; |
| 16 | |
| 17 | const CTile *pGameTiles = m_pGameClient->Collision()->GameLayer(); |
| 18 | const int MapSize = m_pGameClient->Collision()->GetWidth() * m_pGameClient->Collision()->GetHeight(); |
| 19 | for(int Index = 0; Index < MapSize; Index++) |
| 20 | { |
| 21 | const int EntityIndex = pGameTiles[Index].m_Index - ENTITY_OFFSET; |
| 22 | if(EntityIndex == ENTITY_FLAGSTAND_RED) |
| 23 | { |
| 24 | m_aFlagIndex[TEAM_RED] = Index; |
| 25 | if(m_aFlagIndex[TEAM_BLUE] != -1) |
| 26 | break; // Found both flags |
| 27 | } |
| 28 | else if(EntityIndex == ENTITY_FLAGSTAND_BLUE) |
| 29 | { |
| 30 | m_aFlagIndex[TEAM_BLUE] = Index; |
| 31 | if(m_aFlagIndex[TEAM_RED] != -1) |
| 32 | break; // Found both flags |
| 33 | } |
| 34 | Index += pGameTiles[Index].m_Skip; |
| 35 | } |
| 36 | } |
| 37 | |
| 38 | int CRaceHelper::TimeFromSecondsStr(const char *pStr) |
| 39 | { |
| 40 | while(*pStr == ' ') // skip leading spaces |
| 41 | pStr++; |
| 42 | if(!isdigit(*pStr)) |
| 43 | return -1; |
| 44 | int Time = str_toint(str: pStr) * 1000; |
| 45 | while(isdigit(*pStr)) |
| 46 | pStr++; |
| 47 | if(*pStr == '.' || *pStr == ',') |
| 48 | { |
| 49 | pStr++; |
| 50 | static const int s_aMult[3] = {100, 10, 1}; |
| 51 | for(size_t i = 0; i < std::size(s_aMult) && isdigit(pStr[i]); i++) |
| 52 | Time += (pStr[i] - '0') * s_aMult[i]; |
| 53 | } |
| 54 | return Time; |
| 55 | } |
| 56 | |
| 57 | int CRaceHelper::TimeFromStr(const char *pStr) |
| 58 | { |
| 59 | static constexpr const char *MINUTES_STR = " minute(s) " ; |
| 60 | static constexpr const char *SECONDS_STR = " second(s)" ; |
| 61 | |
| 62 | const char *pSeconds = str_find(haystack: pStr, needle: SECONDS_STR); |
| 63 | if(!pSeconds) |
| 64 | return -1; |
| 65 | |
| 66 | const char *pMinutes = str_find(haystack: pStr, needle: MINUTES_STR); |
| 67 | if(pMinutes) |
| 68 | { |
| 69 | while(*pStr == ' ') // skip leading spaces |
| 70 | pStr++; |
| 71 | int SecondsTime = TimeFromSecondsStr(pStr: pMinutes + str_length(str: MINUTES_STR)); |
| 72 | if(SecondsTime == -1 || !isdigit(*pStr)) |
| 73 | return -1; |
| 74 | return str_toint(str: pStr) * 60 * 1000 + SecondsTime; |
| 75 | } |
| 76 | else |
| 77 | return TimeFromSecondsStr(pStr); |
| 78 | } |
| 79 | |
| 80 | int CRaceHelper::TimeFromFinishMessage(const char *pStr, char *pNameBuf, int NameBufSize) |
| 81 | { |
| 82 | static const char *const s_pFinishedStr = " finished in: " ; |
| 83 | const char *pFinished = str_find(haystack: pStr, needle: s_pFinishedStr); |
| 84 | if(!pFinished) |
| 85 | return -1; |
| 86 | |
| 87 | int FinishedPos = pFinished - pStr; |
| 88 | if(FinishedPos == 0 || FinishedPos >= NameBufSize) |
| 89 | return -1; |
| 90 | |
| 91 | str_copy(dst: pNameBuf, src: pStr, dst_size: FinishedPos + 1); |
| 92 | |
| 93 | return TimeFromStr(pStr: pFinished + str_length(str: s_pFinishedStr)); |
| 94 | } |
| 95 | |
| 96 | bool CRaceHelper::IsStart(vec2 Prev, vec2 Pos) const |
| 97 | { |
| 98 | if(m_pGameClient->m_GameInfo.m_FlagStartsRace) |
| 99 | { |
| 100 | int EnemyTeam = m_pGameClient->m_aClients[m_pGameClient->m_Snap.m_LocalClientId].m_Team ^ 1; |
| 101 | return m_aFlagIndex[EnemyTeam] != -1 && distance(a: Pos, b: m_pGameClient->Collision()->GetPos(Index: m_aFlagIndex[EnemyTeam])) < 32; |
| 102 | } |
| 103 | else |
| 104 | { |
| 105 | std::vector<int> vIndices = m_pGameClient->Collision()->GetMapIndices(PrevPos: Prev, Pos); |
| 106 | if(!vIndices.empty()) |
| 107 | { |
| 108 | for(const int Index : vIndices) |
| 109 | { |
| 110 | if(m_pGameClient->Collision()->GetTileIndex(Index) == TILE_START) |
| 111 | return true; |
| 112 | if(m_pGameClient->Collision()->GetFrontTileIndex(Index) == TILE_START) |
| 113 | return true; |
| 114 | } |
| 115 | } |
| 116 | else |
| 117 | { |
| 118 | const int Index = m_pGameClient->Collision()->GetPureMapIndex(Pos); |
| 119 | if(m_pGameClient->Collision()->GetTileIndex(Index) == TILE_START) |
| 120 | return true; |
| 121 | if(m_pGameClient->Collision()->GetFrontTileIndex(Index) == TILE_START) |
| 122 | return true; |
| 123 | } |
| 124 | } |
| 125 | return false; |
| 126 | } |
| 127 | |