1#ifndef GAME_CLIENT_COMPONENTS_FREEZEBARS_H
2#define GAME_CLIENT_COMPONENTS_FREEZEBARS_H
3#include <game/client/component.h>
4
5class CFreezeBars : public CComponent
6{
7 void RenderFreezeBar(const int ClientId);
8 void RenderFreezeBarPos(float x, const float y, const float width, const float height, float Progress, float Alpha = 1.0f);
9 bool IsPlayerInfoAvailable(int ClientId) const;
10
11public:
12 virtual int Sizeof() const override { return sizeof(*this); }
13 virtual void OnRender() override;
14};
15
16#endif
17