| 1 | #ifndef GAME_CLIENT_COMPONENTS_FREEZEBARS_H |
|---|---|
| 2 | #define GAME_CLIENT_COMPONENTS_FREEZEBARS_H |
| 3 | #include <game/client/component.h> |
| 4 | |
| 5 | class CFreezeBars : public CComponent |
| 6 | { |
| 7 | void RenderFreezeBar(int ClientId); |
| 8 | void RenderFreezeBarPos(float x, float y, float Width, float Height, float Progress, float Alpha = 1.0f); |
| 9 | bool IsPlayerInfoAvailable(int ClientId) const; |
| 10 | |
| 11 | public: |
| 12 | int Sizeof() const override { return sizeof(*this); } |
| 13 | void OnRender() override; |
| 14 | }; |
| 15 | |
| 16 | #endif |
| 17 |