1 | #include <engine/steam.h> |
2 | |
3 | #include <base/system.h> |
4 | #include <engine/shared/config.h> |
5 | |
6 | #include <steam/steam_api_flat.h> |
7 | |
8 | class CSteam : public ISteam |
9 | { |
10 | HSteamPipe m_SteamPipe; |
11 | ISteamApps *m_pSteamApps; |
12 | ISteamFriends *m_pSteamFriends; |
13 | char m_aPlayerName[16]; |
14 | bool m_GotConnectAddr; |
15 | NETADDR m_ConnectAddr; |
16 | |
17 | public: |
18 | CSteam() |
19 | { |
20 | SteamAPI_ManualDispatch_Init(); |
21 | m_SteamPipe = SteamAPI_GetHSteamPipe(); |
22 | m_pSteamApps = SteamAPI_SteamApps_v008(); |
23 | m_pSteamFriends = SteamAPI_SteamFriends_v017(); |
24 | |
25 | ReadLaunchCommandLine(); |
26 | str_copy(dst&: m_aPlayerName, src: SteamAPI_ISteamFriends_GetPersonaName(pSelf: m_pSteamFriends)); |
27 | } |
28 | ~CSteam() override |
29 | { |
30 | SteamAPI_Shutdown(); |
31 | } |
32 | |
33 | void ParseConnectString(const char *pConnect) |
34 | { |
35 | if(pConnect[0]) |
36 | { |
37 | NETADDR Connect; |
38 | if(net_host_lookup(hostname: pConnect, addr: &Connect, types: NETTYPE_ALL) == 0) |
39 | { |
40 | m_ConnectAddr = Connect; |
41 | m_GotConnectAddr = true; |
42 | } |
43 | else |
44 | { |
45 | dbg_msg(sys: "steam" , fmt: "got unparsable connect string: '%s'" , pConnect); |
46 | } |
47 | } |
48 | } |
49 | |
50 | void ReadLaunchCommandLine() |
51 | { |
52 | char aConnect[NETADDR_MAXSTRSIZE]; |
53 | int ConnectSize = SteamAPI_ISteamApps_GetLaunchCommandLine(pSelf: m_pSteamApps, pBuffer: aConnect, BufferSize: sizeof(aConnect)); |
54 | if(ConnectSize >= NETADDR_MAXSTRSIZE) |
55 | { |
56 | ConnectSize = NETADDR_MAXSTRSIZE - 1; |
57 | } |
58 | aConnect[ConnectSize] = 0; |
59 | m_GotConnectAddr = false; |
60 | ParseConnectString(pConnect: aConnect); |
61 | } |
62 | |
63 | void OnGameRichPresenceJoinRequested(GameRichPresenceJoinRequested_t *pEvent) |
64 | { |
65 | ParseConnectString(pConnect: pEvent->m_aRGCHConnect); |
66 | } |
67 | |
68 | const char *GetPlayerName() override |
69 | { |
70 | return m_aPlayerName; |
71 | } |
72 | |
73 | const NETADDR *GetConnectAddress() override |
74 | { |
75 | if(m_GotConnectAddr) |
76 | { |
77 | return &m_ConnectAddr; |
78 | } |
79 | else |
80 | { |
81 | return 0; |
82 | } |
83 | } |
84 | void ClearConnectAddress() override |
85 | { |
86 | m_GotConnectAddr = false; |
87 | } |
88 | |
89 | void Update() override |
90 | { |
91 | SteamAPI_ManualDispatch_RunFrame(SteamPipe: m_SteamPipe); |
92 | CallbackMsg_t Callback; |
93 | while(SteamAPI_ManualDispatch_GetNextCallback(SteamPipe: m_SteamPipe, pCallbackMsg: &Callback)) |
94 | { |
95 | switch(Callback.m_iCallback) |
96 | { |
97 | case NewUrlLaunchParameters_t::k_iCallback: |
98 | ReadLaunchCommandLine(); |
99 | break; |
100 | case GameRichPresenceJoinRequested_t::k_iCallback: |
101 | OnGameRichPresenceJoinRequested(pEvent: (GameRichPresenceJoinRequested_t *)Callback.m_pubParam); |
102 | break; |
103 | default: |
104 | if(g_Config.m_Debug) |
105 | { |
106 | dbg_msg(sys: "steam/dbg" , fmt: "unhandled callback id=%d" , Callback.m_iCallback); |
107 | } |
108 | } |
109 | SteamAPI_ManualDispatch_FreeLastCallback(SteamPipe: m_SteamPipe); |
110 | } |
111 | } |
112 | void ClearGameInfo() override |
113 | { |
114 | SteamAPI_ISteamFriends_ClearRichPresence(pSelf: m_pSteamFriends); |
115 | } |
116 | void SetGameInfo(const NETADDR &ServerAddr, const char *pMapName, bool AnnounceAddr) override |
117 | { |
118 | if(AnnounceAddr) |
119 | { |
120 | char aServerAddr[NETADDR_MAXSTRSIZE]; |
121 | net_addr_str(addr: &ServerAddr, string: aServerAddr, max_length: sizeof(aServerAddr), add_port: true); |
122 | SteamAPI_ISteamFriends_SetRichPresence(pSelf: m_pSteamFriends, pKey: "connect" , pValue: aServerAddr); |
123 | SteamAPI_ISteamFriends_SetRichPresence(pSelf: m_pSteamFriends, pKey: "steam_player_group" , pValue: aServerAddr); |
124 | } |
125 | |
126 | SteamAPI_ISteamFriends_SetRichPresence(pSelf: m_pSteamFriends, pKey: "map" , pValue: pMapName); |
127 | SteamAPI_ISteamFriends_SetRichPresence(pSelf: m_pSteamFriends, pKey: "status" , pValue: pMapName); |
128 | SteamAPI_ISteamFriends_SetRichPresence(pSelf: m_pSteamFriends, pKey: "steam_display" , pValue: "#Status" ); |
129 | } |
130 | }; |
131 | |
132 | class CSteamStub : public ISteam |
133 | { |
134 | const char *GetPlayerName() override { return 0; } |
135 | const NETADDR *GetConnectAddress() override { return 0; } |
136 | void ClearConnectAddress() override {} |
137 | void Update() override {} |
138 | void ClearGameInfo() override {} |
139 | void SetGameInfo(const NETADDR &ServerAddr, const char *pMapName, bool AnnounceAddr) override {} |
140 | }; |
141 | |
142 | ISteam *CreateSteam() |
143 | { |
144 | if(!SteamAPI_Init()) |
145 | { |
146 | return new CSteamStub(); |
147 | } |
148 | return new CSteam(); |
149 | } |
150 | |