| 1 | #include <base/system.h> |
| 2 | |
| 3 | #include <engine/shared/config.h> |
| 4 | #include <engine/steam.h> |
| 5 | |
| 6 | #include <steam/steam_api_flat.h> |
| 7 | |
| 8 | class CSteam : public ISteam |
| 9 | { |
| 10 | HSteamPipe m_SteamPipe; |
| 11 | ISteamApps *m_pSteamApps; |
| 12 | ISteamFriends *m_pSteamFriends; |
| 13 | char m_aPlayerName[16]; |
| 14 | bool m_GotConnectAddr; |
| 15 | NETADDR m_ConnectAddr; |
| 16 | |
| 17 | public: |
| 18 | CSteam() |
| 19 | { |
| 20 | SteamAPI_ManualDispatch_Init(); |
| 21 | m_SteamPipe = SteamAPI_GetHSteamPipe(); |
| 22 | m_pSteamApps = SteamAPI_SteamApps_v008(); |
| 23 | m_pSteamFriends = SteamAPI_SteamFriends_v017(); |
| 24 | |
| 25 | ReadLaunchCommandLine(); |
| 26 | str_copy(dst&: m_aPlayerName, src: SteamAPI_ISteamFriends_GetPersonaName(pSelf: m_pSteamFriends)); |
| 27 | } |
| 28 | ~CSteam() override |
| 29 | { |
| 30 | SteamAPI_Shutdown(); |
| 31 | } |
| 32 | |
| 33 | void ParseConnectString(const char *pConnect) |
| 34 | { |
| 35 | if(pConnect[0]) |
| 36 | { |
| 37 | NETADDR Connect; |
| 38 | if(net_host_lookup(hostname: pConnect, addr: &Connect, types: NETTYPE_ALL) == 0) |
| 39 | { |
| 40 | m_ConnectAddr = Connect; |
| 41 | m_GotConnectAddr = true; |
| 42 | } |
| 43 | else |
| 44 | { |
| 45 | dbg_msg(sys: "steam" , fmt: "got unparsable connect string: '%s'" , pConnect); |
| 46 | } |
| 47 | } |
| 48 | } |
| 49 | |
| 50 | void ReadLaunchCommandLine() |
| 51 | { |
| 52 | char aConnect[NETADDR_MAXSTRSIZE]; |
| 53 | int ConnectSize = SteamAPI_ISteamApps_GetLaunchCommandLine(pSelf: m_pSteamApps, pBuffer: aConnect, BufferSize: sizeof(aConnect)); |
| 54 | if(ConnectSize >= NETADDR_MAXSTRSIZE) |
| 55 | { |
| 56 | ConnectSize = NETADDR_MAXSTRSIZE - 1; |
| 57 | } |
| 58 | aConnect[ConnectSize] = 0; |
| 59 | m_GotConnectAddr = false; |
| 60 | ParseConnectString(pConnect: aConnect); |
| 61 | } |
| 62 | |
| 63 | void OnGameRichPresenceJoinRequested(GameRichPresenceJoinRequested_t *pEvent) |
| 64 | { |
| 65 | ParseConnectString(pConnect: pEvent->m_aRGCHConnect); |
| 66 | } |
| 67 | |
| 68 | const char *GetPlayerName() override |
| 69 | { |
| 70 | return m_aPlayerName; |
| 71 | } |
| 72 | |
| 73 | const NETADDR *GetConnectAddress() override |
| 74 | { |
| 75 | if(m_GotConnectAddr) |
| 76 | { |
| 77 | return &m_ConnectAddr; |
| 78 | } |
| 79 | else |
| 80 | { |
| 81 | return nullptr; |
| 82 | } |
| 83 | } |
| 84 | void ClearConnectAddress() override |
| 85 | { |
| 86 | m_GotConnectAddr = false; |
| 87 | } |
| 88 | |
| 89 | void Update() override |
| 90 | { |
| 91 | SteamAPI_ManualDispatch_RunFrame(SteamPipe: m_SteamPipe); |
| 92 | CallbackMsg_t Callback; |
| 93 | while(SteamAPI_ManualDispatch_GetNextCallback(SteamPipe: m_SteamPipe, pCallbackMsg: &Callback)) |
| 94 | { |
| 95 | switch(Callback.m_iCallback) |
| 96 | { |
| 97 | case NewUrlLaunchParameters_t::k_iCallback: |
| 98 | ReadLaunchCommandLine(); |
| 99 | break; |
| 100 | case GameRichPresenceJoinRequested_t::k_iCallback: |
| 101 | OnGameRichPresenceJoinRequested(pEvent: (GameRichPresenceJoinRequested_t *)Callback.m_pubParam); |
| 102 | break; |
| 103 | default: |
| 104 | if(g_Config.m_Debug) |
| 105 | { |
| 106 | dbg_msg(sys: "steam/dbg" , fmt: "unhandled callback id=%d" , Callback.m_iCallback); |
| 107 | } |
| 108 | } |
| 109 | SteamAPI_ManualDispatch_FreeLastCallback(SteamPipe: m_SteamPipe); |
| 110 | } |
| 111 | } |
| 112 | void ClearGameInfo() override |
| 113 | { |
| 114 | SteamAPI_ISteamFriends_ClearRichPresence(pSelf: m_pSteamFriends); |
| 115 | } |
| 116 | void SetGameInfo(const NETADDR &ServerAddr, const char *pMapName, bool AnnounceAddr) override |
| 117 | { |
| 118 | if(AnnounceAddr) |
| 119 | { |
| 120 | char aServerAddr[NETADDR_MAXSTRSIZE]; |
| 121 | net_addr_str(addr: &ServerAddr, string: aServerAddr, max_length: sizeof(aServerAddr), add_port: true); |
| 122 | SteamAPI_ISteamFriends_SetRichPresence(pSelf: m_pSteamFriends, pKey: "connect" , pValue: aServerAddr); |
| 123 | SteamAPI_ISteamFriends_SetRichPresence(pSelf: m_pSteamFriends, pKey: "steam_player_group" , pValue: aServerAddr); |
| 124 | } |
| 125 | |
| 126 | SteamAPI_ISteamFriends_SetRichPresence(pSelf: m_pSteamFriends, pKey: "map" , pValue: pMapName); |
| 127 | SteamAPI_ISteamFriends_SetRichPresence(pSelf: m_pSteamFriends, pKey: "status" , pValue: pMapName); |
| 128 | SteamAPI_ISteamFriends_SetRichPresence(pSelf: m_pSteamFriends, pKey: "steam_display" , pValue: "#Status" ); |
| 129 | } |
| 130 | }; |
| 131 | |
| 132 | class CSteamStub : public ISteam |
| 133 | { |
| 134 | const char *GetPlayerName() override { return nullptr; } |
| 135 | const NETADDR *GetConnectAddress() override { return nullptr; } |
| 136 | void ClearConnectAddress() override {} |
| 137 | void Update() override {} |
| 138 | void ClearGameInfo() override {} |
| 139 | void SetGameInfo(const NETADDR &ServerAddr, const char *pMapName, bool AnnounceAddr) override {} |
| 140 | }; |
| 141 | |
| 142 | ISteam *CreateSteam() |
| 143 | { |
| 144 | if(!SteamAPI_Init()) |
| 145 | { |
| 146 | return new CSteamStub(); |
| 147 | } |
| 148 | return new CSteam(); |
| 149 | } |
| 150 | |