| 1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
| 2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
| 3 | |
| 4 | #include "smooth_time.h" |
| 5 | |
| 6 | #include "graph.h" |
| 7 | |
| 8 | #include <base/math.h> |
| 9 | #include <base/system.h> |
| 10 | |
| 11 | void CSmoothTime::Init(int64_t Target) |
| 12 | { |
| 13 | m_Snap = time_get(); |
| 14 | m_Current = Target; |
| 15 | m_Target = Target; |
| 16 | m_Margin = 0; |
| 17 | m_SpikeCounter = 0; |
| 18 | m_aAdjustSpeed[ADJUSTDIRECTION_DOWN] = 0.3f; |
| 19 | m_aAdjustSpeed[ADJUSTDIRECTION_UP] = 0.3f; |
| 20 | } |
| 21 | |
| 22 | void CSmoothTime::SetAdjustSpeed(EAdjustDirection Direction, float Value) |
| 23 | { |
| 24 | m_aAdjustSpeed[Direction] = Value; |
| 25 | } |
| 26 | |
| 27 | int64_t CSmoothTime::Get(int64_t Now) const |
| 28 | { |
| 29 | int64_t c = m_Current + (Now - m_Snap); |
| 30 | int64_t t = m_Target + (Now - m_Snap); |
| 31 | |
| 32 | // it's faster to adjust upward instead of downward |
| 33 | // we might need to adjust these abit |
| 34 | |
| 35 | float AdjustSpeed = m_aAdjustSpeed[ADJUSTDIRECTION_DOWN]; |
| 36 | if(t > c) |
| 37 | AdjustSpeed = m_aAdjustSpeed[ADJUSTDIRECTION_UP]; |
| 38 | |
| 39 | float a = ((Now - m_Snap) / (float)time_freq()) * AdjustSpeed; |
| 40 | if(a > 1.0f) |
| 41 | a = 1.0f; |
| 42 | |
| 43 | int64_t r = c + (int64_t)((t - c) * a); |
| 44 | return r + m_Margin; |
| 45 | } |
| 46 | |
| 47 | void CSmoothTime::UpdateInt(int64_t Target) |
| 48 | { |
| 49 | int64_t Now = time_get(); |
| 50 | m_Current = Get(Now) - m_Margin; |
| 51 | m_Snap = Now; |
| 52 | m_Target = Target; |
| 53 | } |
| 54 | |
| 55 | void CSmoothTime::Update(CGraph *pGraph, int64_t Target, int TimeLeft, EAdjustDirection AdjustDirection) |
| 56 | { |
| 57 | bool UpdateTimer = true; |
| 58 | |
| 59 | if(TimeLeft < 0) |
| 60 | { |
| 61 | bool IsSpike = false; |
| 62 | if(TimeLeft < -50) |
| 63 | { |
| 64 | IsSpike = true; |
| 65 | |
| 66 | m_SpikeCounter += 5; |
| 67 | if(m_SpikeCounter > 50) |
| 68 | m_SpikeCounter = 50; |
| 69 | } |
| 70 | |
| 71 | if(IsSpike && m_SpikeCounter < 15) |
| 72 | { |
| 73 | // ignore this ping spike |
| 74 | UpdateTimer = false; |
| 75 | pGraph->Add(Value: TimeLeft, Color: ColorRGBA(1.0f, 1.0f, 0.0f, 0.75f)); |
| 76 | } |
| 77 | else |
| 78 | { |
| 79 | pGraph->Add(Value: TimeLeft, Color: ColorRGBA(1.0f, 0.0f, 0.0f, 0.75f)); |
| 80 | if(m_aAdjustSpeed[AdjustDirection] < 30.0f) |
| 81 | m_aAdjustSpeed[AdjustDirection] *= 2.0f; |
| 82 | } |
| 83 | } |
| 84 | else |
| 85 | { |
| 86 | if(m_SpikeCounter) |
| 87 | m_SpikeCounter--; |
| 88 | |
| 89 | pGraph->Add(Value: TimeLeft, Color: ColorRGBA(0.0f, 1.0f, 0.0f, 0.75f)); |
| 90 | |
| 91 | m_aAdjustSpeed[AdjustDirection] *= 0.95f; |
| 92 | if(m_aAdjustSpeed[AdjustDirection] < 2.0f) |
| 93 | m_aAdjustSpeed[AdjustDirection] = 2.0f; |
| 94 | } |
| 95 | |
| 96 | if(UpdateTimer) |
| 97 | UpdateInt(Target); |
| 98 | } |
| 99 | |
| 100 | void CSmoothTime::UpdateMargin(int64_t Margin) |
| 101 | { |
| 102 | m_Margin = Margin; |
| 103 | } |
| 104 | |