1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
3 | |
4 | #include <base/math.h> |
5 | #include <base/system.h> |
6 | |
7 | #include "graph.h" |
8 | #include "smooth_time.h" |
9 | |
10 | void CSmoothTime::Init(int64_t Target) |
11 | { |
12 | m_Snap = time_get(); |
13 | m_Current = Target; |
14 | m_Target = Target; |
15 | m_Margin = 0; |
16 | m_SpikeCounter = 0; |
17 | m_aAdjustSpeed[ADJUSTDIRECTION_DOWN] = 0.3f; |
18 | m_aAdjustSpeed[ADJUSTDIRECTION_UP] = 0.3f; |
19 | } |
20 | |
21 | void CSmoothTime::SetAdjustSpeed(EAdjustDirection Direction, float Value) |
22 | { |
23 | m_aAdjustSpeed[Direction] = Value; |
24 | } |
25 | |
26 | int64_t CSmoothTime::Get(int64_t Now) const |
27 | { |
28 | int64_t c = m_Current + (Now - m_Snap); |
29 | int64_t t = m_Target + (Now - m_Snap); |
30 | |
31 | // it's faster to adjust upward instead of downward |
32 | // we might need to adjust these abit |
33 | |
34 | float AdjustSpeed = m_aAdjustSpeed[ADJUSTDIRECTION_DOWN]; |
35 | if(t > c) |
36 | AdjustSpeed = m_aAdjustSpeed[ADJUSTDIRECTION_UP]; |
37 | |
38 | float a = ((Now - m_Snap) / (float)time_freq()) * AdjustSpeed; |
39 | if(a > 1.0f) |
40 | a = 1.0f; |
41 | |
42 | int64_t r = c + (int64_t)((t - c) * a); |
43 | return r + m_Margin; |
44 | } |
45 | |
46 | void CSmoothTime::UpdateInt(int64_t Target) |
47 | { |
48 | int64_t Now = time_get(); |
49 | m_Current = Get(Now) - m_Margin; |
50 | m_Snap = Now; |
51 | m_Target = Target; |
52 | } |
53 | |
54 | void CSmoothTime::Update(CGraph *pGraph, int64_t Target, int TimeLeft, EAdjustDirection AdjustDirection) |
55 | { |
56 | bool UpdateTimer = true; |
57 | |
58 | if(TimeLeft < 0) |
59 | { |
60 | bool IsSpike = false; |
61 | if(TimeLeft < -50) |
62 | { |
63 | IsSpike = true; |
64 | |
65 | m_SpikeCounter += 5; |
66 | if(m_SpikeCounter > 50) |
67 | m_SpikeCounter = 50; |
68 | } |
69 | |
70 | if(IsSpike && m_SpikeCounter < 15) |
71 | { |
72 | // ignore this ping spike |
73 | UpdateTimer = false; |
74 | pGraph->Add(Value: TimeLeft, Color: ColorRGBA(1.0f, 1.0f, 0.0f, 0.75f)); |
75 | } |
76 | else |
77 | { |
78 | pGraph->Add(Value: TimeLeft, Color: ColorRGBA(1.0f, 0.0f, 0.0f, 0.75f)); |
79 | if(m_aAdjustSpeed[AdjustDirection] < 30.0f) |
80 | m_aAdjustSpeed[AdjustDirection] *= 2.0f; |
81 | } |
82 | } |
83 | else |
84 | { |
85 | if(m_SpikeCounter) |
86 | m_SpikeCounter--; |
87 | |
88 | pGraph->Add(Value: TimeLeft, Color: ColorRGBA(0.0f, 1.0f, 0.0f, 0.75f)); |
89 | |
90 | m_aAdjustSpeed[AdjustDirection] *= 0.95f; |
91 | if(m_aAdjustSpeed[AdjustDirection] < 2.0f) |
92 | m_aAdjustSpeed[AdjustDirection] = 2.0f; |
93 | } |
94 | |
95 | if(UpdateTimer) |
96 | UpdateInt(Target); |
97 | } |
98 | |
99 | void CSmoothTime::UpdateMargin(int64_t Margin) |
100 | { |
101 | m_Margin = Margin; |
102 | } |
103 | |