1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
3 | #ifndef ENGINE_CLIENT_FRIENDS_H |
4 | #define ENGINE_CLIENT_FRIENDS_H |
5 | |
6 | #include <engine/console.h> |
7 | #include <engine/friends.h> |
8 | |
9 | class IConfigManager; |
10 | |
11 | class CFriends : public IFriends |
12 | { |
13 | CFriendInfo m_aFriends[MAX_FRIENDS]; |
14 | int m_Foes; |
15 | int m_NumFriends; |
16 | |
17 | static void ConAddFriend(IConsole::IResult *pResult, void *pUserData); |
18 | static void ConRemoveFriend(IConsole::IResult *pResult, void *pUserData); |
19 | static void ConFriends(IConsole::IResult *pResult, void *pUserData); |
20 | |
21 | static void ConfigSaveCallback(IConfigManager *pConfigManager, void *pUserData); |
22 | |
23 | public: |
24 | CFriends(); |
25 | |
26 | void Init(bool Foes = false) override; |
27 | |
28 | int NumFriends() const override { return m_NumFriends; } |
29 | const CFriendInfo *GetFriend(int Index) const override; |
30 | int GetFriendState(const char *pName, const char *pClan) const override; |
31 | bool IsFriend(const char *pName, const char *pClan, bool PlayersOnly) const override; |
32 | |
33 | void AddFriend(const char *pName, const char *pClan) override; |
34 | void RemoveFriend(const char *pName, const char *pClan) override; |
35 | void RemoveFriend(int Index); |
36 | void Friends(); |
37 | }; |
38 | |
39 | #endif |
40 | |