| 1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
| 2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
| 3 | #ifndef ENGINE_CLIENT_FRIENDS_H |
| 4 | #define ENGINE_CLIENT_FRIENDS_H |
| 5 | |
| 6 | #include <engine/console.h> |
| 7 | #include <engine/friends.h> |
| 8 | |
| 9 | class IConfigManager; |
| 10 | |
| 11 | class CFriends : public IFriends |
| 12 | { |
| 13 | CFriendInfo m_aFriends[MAX_FRIENDS]; |
| 14 | int m_Foes; |
| 15 | int m_NumFriends; |
| 16 | |
| 17 | static void ConAddFriend(IConsole::IResult *pResult, void *pUserData); |
| 18 | static void ConRemoveFriend(IConsole::IResult *pResult, void *pUserData); |
| 19 | static void ConFriends(IConsole::IResult *pResult, void *pUserData); |
| 20 | |
| 21 | static void ConfigSaveCallback(IConfigManager *pConfigManager, void *pUserData); |
| 22 | |
| 23 | public: |
| 24 | CFriends(); |
| 25 | |
| 26 | void Init(bool Foes = false) override; |
| 27 | |
| 28 | int NumFriends() const override { return m_NumFriends; } |
| 29 | const CFriendInfo *GetFriend(int Index) const override; |
| 30 | int GetFriendState(const char *pName, const char *pClan) const override; |
| 31 | bool IsFriend(const char *pName, const char *pClan, bool PlayersOnly) const override; |
| 32 | |
| 33 | void AddFriend(const char *pName, const char *pClan) override; |
| 34 | void RemoveFriend(const char *pName, const char *pClan) override; |
| 35 | void RemoveFriend(int Index); |
| 36 | void Friends(); |
| 37 | }; |
| 38 | |
| 39 | #endif |
| 40 | |