1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
3 | #ifndef ENGINE_FRIENDS_H |
4 | #define ENGINE_FRIENDS_H |
5 | |
6 | #include <engine/shared/protocol.h> |
7 | |
8 | #include "kernel.h" |
9 | |
10 | struct CFriendInfo |
11 | { |
12 | char m_aName[MAX_NAME_LENGTH]; |
13 | char m_aClan[MAX_CLAN_LENGTH]; |
14 | unsigned m_NameHash; |
15 | unsigned m_ClanHash; |
16 | }; |
17 | |
18 | class IFriends : public IInterface |
19 | { |
20 | MACRO_INTERFACE("friends" ) |
21 | public: |
22 | enum |
23 | { |
24 | FRIEND_NO = 0, |
25 | FRIEND_CLAN, |
26 | FRIEND_PLAYER, |
27 | |
28 | MAX_FRIENDS = 4096, |
29 | }; |
30 | |
31 | virtual void Init(bool Foes = false) = 0; |
32 | |
33 | virtual int NumFriends() const = 0; |
34 | virtual const CFriendInfo *GetFriend(int Index) const = 0; |
35 | virtual int GetFriendState(const char *pName, const char *pClan) const = 0; |
36 | virtual bool IsFriend(const char *pName, const char *pClan, bool PlayersOnly) const = 0; |
37 | |
38 | virtual void AddFriend(const char *pName, const char *pClan) = 0; |
39 | virtual void RemoveFriend(const char *pName, const char *pClan) = 0; |
40 | }; |
41 | |
42 | #endif |
43 | |