| 1 | #include <base/system.h> |
| 2 | |
| 3 | #include <engine/client.h> |
| 4 | #include <engine/discord.h> |
| 5 | |
| 6 | #if defined(CONF_DISCORD) |
| 7 | #include <discord_game_sdk.h> |
| 8 | |
| 9 | typedef enum EDiscordResult(DISCORD_API *FDiscordCreate)(DiscordVersion, struct DiscordCreateParams *, struct IDiscordCore **); |
| 10 | |
| 11 | #if defined(CONF_DISCORD_DYNAMIC) |
| 12 | #include <dlfcn.h> |
| 13 | FDiscordCreate GetDiscordCreate() |
| 14 | { |
| 15 | void *pSdk = dlopen("discord_game_sdk.so" , RTLD_NOW); |
| 16 | if(!pSdk) |
| 17 | { |
| 18 | return nullptr; |
| 19 | } |
| 20 | return (FDiscordCreate)dlsym(pSdk, "DiscordCreate" ); |
| 21 | } |
| 22 | #else |
| 23 | FDiscordCreate GetDiscordCreate() |
| 24 | { |
| 25 | return DiscordCreate; |
| 26 | } |
| 27 | #endif |
| 28 | |
| 29 | class CDiscord : public IDiscord |
| 30 | { |
| 31 | DiscordActivity m_Activity; |
| 32 | bool m_UpdateActivity = false; |
| 33 | int64_t m_LastActivityUpdate = 0; |
| 34 | |
| 35 | IDiscordCore *m_pCore; |
| 36 | IDiscordActivityEvents m_ActivityEvents; |
| 37 | IDiscordActivityManager *m_pActivityManager; |
| 38 | |
| 39 | public: |
| 40 | bool Init(FDiscordCreate pfnDiscordCreate) |
| 41 | { |
| 42 | m_pCore = 0; |
| 43 | mem_zero(&m_ActivityEvents, sizeof(m_ActivityEvents)); |
| 44 | |
| 45 | m_ActivityEvents.on_activity_join = &CDiscord::OnActivityJoin; |
| 46 | m_pActivityManager = 0; |
| 47 | |
| 48 | DiscordCreateParams Params; |
| 49 | DiscordCreateParamsSetDefault(&Params); |
| 50 | |
| 51 | Params.client_id = 752165779117441075; // DDNet |
| 52 | Params.flags = EDiscordCreateFlags::DiscordCreateFlags_NoRequireDiscord; |
| 53 | Params.event_data = this; |
| 54 | Params.activity_events = &m_ActivityEvents; |
| 55 | |
| 56 | int Error = pfnDiscordCreate(DISCORD_VERSION, &Params, &m_pCore); |
| 57 | if(Error != DiscordResult_Ok) |
| 58 | { |
| 59 | dbg_msg("discord" , "error initializing discord instance, error=%d" , Error); |
| 60 | return true; |
| 61 | } |
| 62 | |
| 63 | m_pActivityManager = m_pCore->get_activity_manager(m_pCore); |
| 64 | |
| 65 | // which application to launch when joining activity |
| 66 | m_pActivityManager->register_command(m_pActivityManager, CONNECTLINK_DOUBLE_SLASH); |
| 67 | m_pActivityManager->register_steam(m_pActivityManager, 412220); // steam id |
| 68 | |
| 69 | ClearGameInfo(); |
| 70 | |
| 71 | return false; |
| 72 | } |
| 73 | |
| 74 | void Update() override |
| 75 | { |
| 76 | // update every 5 seconds, rate limit is 5 updates per 20 seconds |
| 77 | if(m_UpdateActivity && time_get() > m_LastActivityUpdate + time_freq() * 5) |
| 78 | { |
| 79 | m_UpdateActivity = false; |
| 80 | m_LastActivityUpdate = time_get(); |
| 81 | |
| 82 | m_pActivityManager->update_activity(m_pActivityManager, &m_Activity, 0, 0); |
| 83 | } |
| 84 | |
| 85 | m_pCore->run_callbacks(m_pCore); |
| 86 | } |
| 87 | |
| 88 | void ClearGameInfo() override |
| 89 | { |
| 90 | mem_zero(&m_Activity, sizeof(DiscordActivity)); |
| 91 | |
| 92 | str_copy(m_Activity.assets.large_image, "ddnet_logo" , sizeof(m_Activity.assets.large_image)); |
| 93 | str_copy(m_Activity.assets.large_text, "DDNet logo" , sizeof(m_Activity.assets.large_text)); |
| 94 | m_Activity.timestamps.start = time_timestamp(); |
| 95 | str_copy(m_Activity.details, "Offline" , sizeof(m_Activity.details)); |
| 96 | m_Activity.instance = false; |
| 97 | |
| 98 | m_UpdateActivity = true; |
| 99 | } |
| 100 | |
| 101 | void SetGameInfo(const CServerInfo &ServerInfo, const char *pMapName, bool Registered) override |
| 102 | { |
| 103 | mem_zero(&m_Activity, sizeof(DiscordActivity)); |
| 104 | |
| 105 | str_copy(m_Activity.assets.large_image, "ddnet_logo" , sizeof(m_Activity.assets.large_image)); |
| 106 | str_copy(m_Activity.assets.large_text, "DDNet logo" , sizeof(m_Activity.assets.large_text)); |
| 107 | m_Activity.timestamps.start = time_timestamp(); |
| 108 | str_copy(m_Activity.name, "Online" , sizeof(m_Activity.name)); |
| 109 | m_Activity.instance = true; |
| 110 | |
| 111 | str_copy(m_Activity.details, ServerInfo.m_aName, sizeof(m_Activity.details)); |
| 112 | str_copy(m_Activity.state, pMapName, sizeof(m_Activity.state)); |
| 113 | m_Activity.party.size.current_size = ServerInfo.m_NumClients; |
| 114 | m_Activity.party.size.max_size = ServerInfo.m_MaxClients; |
| 115 | // private makes it so the game isn't public to join, but there's 'Ask to Join' button instead |
| 116 | m_Activity.party.privacy = Registered ? DiscordActivityPartyPrivacy_Public : DiscordActivityPartyPrivacy_Private; |
| 117 | |
| 118 | if(!Registered) |
| 119 | { |
| 120 | // private parties have random id to not leak the server ip |
| 121 | char aPartyId[sizeof(m_Activity.party.id)]; |
| 122 | secure_random_password(aPartyId, sizeof(aPartyId), 64); |
| 123 | str_copy(m_Activity.party.id, aPartyId, sizeof(m_Activity.party.id)); |
| 124 | } |
| 125 | UpdateServerIp(ServerInfo); |
| 126 | |
| 127 | m_UpdateActivity = true; |
| 128 | } |
| 129 | |
| 130 | void UpdateServerInfo(const CServerInfo &ServerInfo, const char *pMapName) override |
| 131 | { |
| 132 | if(!m_Activity.instance) |
| 133 | return; |
| 134 | |
| 135 | UpdateServerIp(ServerInfo); |
| 136 | |
| 137 | str_copy(m_Activity.details, ServerInfo.m_aName, sizeof(m_Activity.details)); |
| 138 | str_copy(m_Activity.state, pMapName, sizeof(m_Activity.state)); |
| 139 | m_Activity.party.size.max_size = ServerInfo.m_MaxClients; |
| 140 | m_UpdateActivity = true; |
| 141 | } |
| 142 | |
| 143 | void UpdatePlayerCount(int Count) override |
| 144 | { |
| 145 | if(!m_Activity.instance) |
| 146 | return; |
| 147 | |
| 148 | if(m_Activity.party.size.current_size == Count) |
| 149 | return; |
| 150 | |
| 151 | m_Activity.party.size.current_size = Count; |
| 152 | m_UpdateActivity = true; |
| 153 | } |
| 154 | |
| 155 | void UpdateServerIp(const CServerInfo &ServerInfo) |
| 156 | { |
| 157 | if(!m_Activity.instance) |
| 158 | return; |
| 159 | |
| 160 | // secret is only shared when player is joining the game, or when he's invited for private games |
| 161 | if(str_length(ServerInfo.m_aAddress) < (int)sizeof(m_Activity.secrets.join)) |
| 162 | { |
| 163 | str_copy(m_Activity.secrets.join, ServerInfo.m_aAddress, sizeof(m_Activity.secrets.join)); |
| 164 | } |
| 165 | else |
| 166 | { |
| 167 | char aAddr[NETADDR_MAXSTRSIZE]; |
| 168 | net_addr_str(&ServerInfo.m_aAddresses[0], aAddr, sizeof(aAddr), true); |
| 169 | str_copy(m_Activity.secrets.join, aAddr, sizeof(m_Activity.secrets.join)); |
| 170 | } |
| 171 | |
| 172 | if(m_Activity.party.privacy == DiscordActivityPartyPrivacy_Public) |
| 173 | { |
| 174 | // id is sha256, because it didn't work with the ':' character |
| 175 | char aPartyId[SHA256_MAXSTRSIZE]; |
| 176 | SHA256_DIGEST PartyIdSha256 = sha256(m_Activity.secrets.join, str_length(m_Activity.secrets.join)); |
| 177 | sha256_str(PartyIdSha256, aPartyId, sizeof(aPartyId)); |
| 178 | str_copy(m_Activity.party.id, aPartyId, sizeof(m_Activity.party.id)); |
| 179 | } |
| 180 | } |
| 181 | |
| 182 | static void DISCORD_CALLBACK OnActivityJoin(void *pEventData, const char *pSecret) |
| 183 | { |
| 184 | CDiscord *pSelf = static_cast<CDiscord *>(pEventData); |
| 185 | IClient *m_pClient = pSelf->Kernel()->RequestInterface<IClient>(); |
| 186 | m_pClient->Connect(pSecret); |
| 187 | } |
| 188 | }; |
| 189 | |
| 190 | static IDiscord *CreateDiscordImpl() |
| 191 | { |
| 192 | FDiscordCreate pfnDiscordCreate = GetDiscordCreate(); |
| 193 | if(!pfnDiscordCreate) |
| 194 | { |
| 195 | return 0; |
| 196 | } |
| 197 | CDiscord *pDiscord = new CDiscord(); |
| 198 | if(pDiscord->Init(pfnDiscordCreate)) |
| 199 | { |
| 200 | delete pDiscord; |
| 201 | return 0; |
| 202 | } |
| 203 | return pDiscord; |
| 204 | } |
| 205 | #else |
| 206 | static IDiscord *CreateDiscordImpl() |
| 207 | { |
| 208 | return nullptr; |
| 209 | } |
| 210 | #endif |
| 211 | |
| 212 | class CDiscordStub : public IDiscord |
| 213 | { |
| 214 | void Update() override {} |
| 215 | void ClearGameInfo() override {} |
| 216 | void SetGameInfo(const CServerInfo &ServerInfo, const char *pMapName, bool Registered) override {} |
| 217 | void UpdateServerInfo(const CServerInfo &ServerInfo, const char *pMapName) override {} |
| 218 | void UpdatePlayerCount(int Count) override {} |
| 219 | }; |
| 220 | |
| 221 | IDiscord *CreateDiscord() |
| 222 | { |
| 223 | IDiscord *pDiscord = CreateDiscordImpl(); |
| 224 | if(pDiscord) |
| 225 | { |
| 226 | return pDiscord; |
| 227 | } |
| 228 | return new CDiscordStub(); |
| 229 | } |
| 230 | |