| 1 | #ifndef ENGINE_DISCORD_H |
| 2 | #define ENGINE_DISCORD_H |
| 3 | |
| 4 | #include "kernel.h" |
| 5 | |
| 6 | #include <base/types.h> |
| 7 | |
| 8 | #include <engine/serverbrowser.h> |
| 9 | |
| 10 | class IDiscord : public IInterface |
| 11 | { |
| 12 | MACRO_INTERFACE("discord" ) |
| 13 | public: |
| 14 | virtual void Update() = 0; |
| 15 | |
| 16 | virtual void ClearGameInfo() = 0; |
| 17 | virtual void SetGameInfo(const CServerInfo &ServerInfo, const char *pMapName, bool Registered) = 0; |
| 18 | virtual void UpdateServerInfo(const CServerInfo &ServerInfo, const char *pMapName) = 0; |
| 19 | virtual void UpdatePlayerCount(int Count) = 0; |
| 20 | }; |
| 21 | |
| 22 | IDiscord *CreateDiscord(); |
| 23 | |
| 24 | #endif // ENGINE_DISCORD_H |
| 25 | |