1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | #ifndef SDL_thread_h_ |
23 | #define SDL_thread_h_ |
24 | |
25 | /** |
26 | * \file SDL_thread.h |
27 | * |
28 | * Header for the SDL thread management routines. |
29 | */ |
30 | |
31 | #include "SDL_stdinc.h" |
32 | #include "SDL_error.h" |
33 | |
34 | /* Thread synchronization primitives */ |
35 | #include "SDL_atomic.h" |
36 | #include "SDL_mutex.h" |
37 | |
38 | #if (defined(__WIN32__) || defined(__GDK__)) && !defined(__WINRT__) |
39 | #include <process.h> /* _beginthreadex() and _endthreadex() */ |
40 | #endif |
41 | #if defined(__OS2__) /* for _beginthread() and _endthread() */ |
42 | #ifndef __EMX__ |
43 | #include <process.h> |
44 | #else |
45 | #include <stdlib.h> |
46 | #endif |
47 | #endif |
48 | |
49 | #include "begin_code.h" |
50 | /* Set up for C function definitions, even when using C++ */ |
51 | #ifdef __cplusplus |
52 | extern "C" { |
53 | #endif |
54 | |
55 | /* The SDL thread structure, defined in SDL_thread.c */ |
56 | struct SDL_Thread; |
57 | typedef struct SDL_Thread SDL_Thread; |
58 | |
59 | /* The SDL thread ID */ |
60 | typedef unsigned long SDL_threadID; |
61 | |
62 | /* Thread local storage ID, 0 is the invalid ID */ |
63 | typedef unsigned int SDL_TLSID; |
64 | |
65 | /** |
66 | * The SDL thread priority. |
67 | * |
68 | * SDL will make system changes as necessary in order to apply the thread priority. |
69 | * Code which attempts to control thread state related to priority should be aware |
70 | * that calling SDL_SetThreadPriority may alter such state. |
71 | * SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of this behavior. |
72 | * |
73 | * \note On many systems you require special privileges to set high or time critical priority. |
74 | */ |
75 | typedef enum { |
76 | SDL_THREAD_PRIORITY_LOW, |
77 | SDL_THREAD_PRIORITY_NORMAL, |
78 | SDL_THREAD_PRIORITY_HIGH, |
79 | SDL_THREAD_PRIORITY_TIME_CRITICAL |
80 | } SDL_ThreadPriority; |
81 | |
82 | /** |
83 | * The function passed to SDL_CreateThread(). |
84 | * |
85 | * \param data what was passed as `data` to SDL_CreateThread() |
86 | * \returns a value that can be reported through SDL_WaitThread(). |
87 | */ |
88 | typedef int (SDLCALL * SDL_ThreadFunction) (void *data); |
89 | |
90 | |
91 | #if (defined(__WIN32__) || defined(__GDK__)) && !defined(__WINRT__) |
92 | /** |
93 | * \file SDL_thread.h |
94 | * |
95 | * We compile SDL into a DLL. This means, that it's the DLL which |
96 | * creates a new thread for the calling process with the SDL_CreateThread() |
97 | * API. There is a problem with this, that only the RTL of the SDL2.DLL will |
98 | * be initialized for those threads, and not the RTL of the calling |
99 | * application! |
100 | * |
101 | * To solve this, we make a little hack here. |
102 | * |
103 | * We'll always use the caller's _beginthread() and _endthread() APIs to |
104 | * start a new thread. This way, if it's the SDL2.DLL which uses this API, |
105 | * then the RTL of SDL2.DLL will be used to create the new thread, and if it's |
106 | * the application, then the RTL of the application will be used. |
107 | * |
108 | * So, in short: |
109 | * Always use the _beginthread() and _endthread() of the calling runtime |
110 | * library! |
111 | */ |
112 | #define SDL_PASSED_BEGINTHREAD_ENDTHREAD |
113 | |
114 | typedef uintptr_t (__cdecl * pfnSDL_CurrentBeginThread) |
115 | (void *, unsigned, unsigned (__stdcall *func)(void *), |
116 | void * /*arg*/, unsigned, unsigned * /* threadID */); |
117 | typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code); |
118 | |
119 | #ifndef SDL_beginthread |
120 | #define SDL_beginthread _beginthreadex |
121 | #endif |
122 | #ifndef SDL_endthread |
123 | #define SDL_endthread _endthreadex |
124 | #endif |
125 | |
126 | extern DECLSPEC SDL_Thread *SDLCALL |
127 | SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, |
128 | pfnSDL_CurrentBeginThread pfnBeginThread, |
129 | pfnSDL_CurrentEndThread pfnEndThread); |
130 | |
131 | extern DECLSPEC SDL_Thread *SDLCALL |
132 | SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, |
133 | const char *name, const size_t stacksize, void *data, |
134 | pfnSDL_CurrentBeginThread pfnBeginThread, |
135 | pfnSDL_CurrentEndThread pfnEndThread); |
136 | |
137 | |
138 | #if defined(SDL_CreateThread) && SDL_DYNAMIC_API |
139 | #undef SDL_CreateThread |
140 | #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) |
141 | #undef SDL_CreateThreadWithStackSize |
142 | #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) |
143 | #else |
144 | #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) |
145 | #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) |
146 | #endif |
147 | |
148 | #elif defined(__OS2__) |
149 | /* |
150 | * just like the windows case above: We compile SDL2 |
151 | * into a dll with Watcom's runtime statically linked. |
152 | */ |
153 | #define SDL_PASSED_BEGINTHREAD_ENDTHREAD |
154 | |
155 | typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void * /*arg*/); |
156 | typedef void (*pfnSDL_CurrentEndThread)(void); |
157 | |
158 | #ifndef SDL_beginthread |
159 | #define SDL_beginthread _beginthread |
160 | #endif |
161 | #ifndef SDL_endthread |
162 | #define SDL_endthread _endthread |
163 | #endif |
164 | |
165 | extern DECLSPEC SDL_Thread *SDLCALL |
166 | SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, |
167 | pfnSDL_CurrentBeginThread pfnBeginThread, |
168 | pfnSDL_CurrentEndThread pfnEndThread); |
169 | extern DECLSPEC SDL_Thread *SDLCALL |
170 | SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data, |
171 | pfnSDL_CurrentBeginThread pfnBeginThread, |
172 | pfnSDL_CurrentEndThread pfnEndThread); |
173 | |
174 | #if defined(SDL_CreateThread) && SDL_DYNAMIC_API |
175 | #undef SDL_CreateThread |
176 | #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) |
177 | #undef SDL_CreateThreadWithStackSize |
178 | #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) |
179 | #else |
180 | #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) |
181 | #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) |
182 | #endif |
183 | |
184 | #else |
185 | |
186 | /** |
187 | * Create a new thread with a default stack size. |
188 | * |
189 | * This is equivalent to calling: |
190 | * |
191 | * ```c |
192 | * SDL_CreateThreadWithStackSize(fn, name, 0, data); |
193 | * ``` |
194 | * |
195 | * \param fn the SDL_ThreadFunction function to call in the new thread |
196 | * \param name the name of the thread |
197 | * \param data a pointer that is passed to `fn` |
198 | * \returns an opaque pointer to the new thread object on success, NULL if the |
199 | * new thread could not be created; call SDL_GetError() for more |
200 | * information. |
201 | * |
202 | * \since This function is available since SDL 2.0.0. |
203 | * |
204 | * \sa SDL_CreateThreadWithStackSize |
205 | * \sa SDL_WaitThread |
206 | */ |
207 | extern DECLSPEC SDL_Thread *SDLCALL |
208 | SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); |
209 | |
210 | /** |
211 | * Create a new thread with a specific stack size. |
212 | * |
213 | * SDL makes an attempt to report `name` to the system, so that debuggers can |
214 | * display it. Not all platforms support this. |
215 | * |
216 | * Thread naming is a little complicated: Most systems have very small limits |
217 | * for the string length (Haiku has 32 bytes, Linux currently has 16, Visual |
218 | * C++ 6.0 has _nine_!), and possibly other arbitrary rules. You'll have to |
219 | * see what happens with your system's debugger. The name should be UTF-8 (but |
220 | * using the naming limits of C identifiers is a better bet). There are no |
221 | * requirements for thread naming conventions, so long as the string is |
222 | * null-terminated UTF-8, but these guidelines are helpful in choosing a name: |
223 | * |
224 | * https://stackoverflow.com/questions/149932/naming-conventions-for-threads |
225 | * |
226 | * If a system imposes requirements, SDL will try to munge the string for it |
227 | * (truncate, etc), but the original string contents will be available from |
228 | * SDL_GetThreadName(). |
229 | * |
230 | * The size (in bytes) of the new stack can be specified. Zero means "use the |
231 | * system default" which might be wildly different between platforms. x86 |
232 | * Linux generally defaults to eight megabytes, an embedded device might be a |
233 | * few kilobytes instead. You generally need to specify a stack that is a |
234 | * multiple of the system's page size (in many cases, this is 4 kilobytes, but |
235 | * check your system documentation). |
236 | * |
237 | * In SDL 2.1, stack size will be folded into the original SDL_CreateThread |
238 | * function, but for backwards compatibility, this is currently a separate |
239 | * function. |
240 | * |
241 | * \param fn the SDL_ThreadFunction function to call in the new thread |
242 | * \param name the name of the thread |
243 | * \param stacksize the size, in bytes, to allocate for the new thread stack. |
244 | * \param data a pointer that is passed to `fn` |
245 | * \returns an opaque pointer to the new thread object on success, NULL if the |
246 | * new thread could not be created; call SDL_GetError() for more |
247 | * information. |
248 | * |
249 | * \since This function is available since SDL 2.0.9. |
250 | * |
251 | * \sa SDL_WaitThread |
252 | */ |
253 | extern DECLSPEC SDL_Thread *SDLCALL |
254 | SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data); |
255 | |
256 | #endif |
257 | |
258 | /** |
259 | * Get the thread name as it was specified in SDL_CreateThread(). |
260 | * |
261 | * This is internal memory, not to be freed by the caller, and remains valid |
262 | * until the specified thread is cleaned up by SDL_WaitThread(). |
263 | * |
264 | * \param thread the thread to query |
265 | * \returns a pointer to a UTF-8 string that names the specified thread, or |
266 | * NULL if it doesn't have a name. |
267 | * |
268 | * \since This function is available since SDL 2.0.0. |
269 | * |
270 | * \sa SDL_CreateThread |
271 | */ |
272 | extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread); |
273 | |
274 | /** |
275 | * Get the thread identifier for the current thread. |
276 | * |
277 | * This thread identifier is as reported by the underlying operating system. |
278 | * If SDL is running on a platform that does not support threads the return |
279 | * value will always be zero. |
280 | * |
281 | * This function also returns a valid thread ID when called from the main |
282 | * thread. |
283 | * |
284 | * \returns the ID of the current thread. |
285 | * |
286 | * \since This function is available since SDL 2.0.0. |
287 | * |
288 | * \sa SDL_GetThreadID |
289 | */ |
290 | extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void); |
291 | |
292 | /** |
293 | * Get the thread identifier for the specified thread. |
294 | * |
295 | * This thread identifier is as reported by the underlying operating system. |
296 | * If SDL is running on a platform that does not support threads the return |
297 | * value will always be zero. |
298 | * |
299 | * \param thread the thread to query |
300 | * \returns the ID of the specified thread, or the ID of the current thread if |
301 | * `thread` is NULL. |
302 | * |
303 | * \since This function is available since SDL 2.0.0. |
304 | * |
305 | * \sa SDL_ThreadID |
306 | */ |
307 | extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread); |
308 | |
309 | /** |
310 | * Set the priority for the current thread. |
311 | * |
312 | * Note that some platforms will not let you alter the priority (or at least, |
313 | * promote the thread to a higher priority) at all, and some require you to be |
314 | * an administrator account. Be prepared for this to fail. |
315 | * |
316 | * \param priority the SDL_ThreadPriority to set |
317 | * \returns 0 on success or a negative error code on failure; call |
318 | * SDL_GetError() for more information. |
319 | * |
320 | * \since This function is available since SDL 2.0.0. |
321 | */ |
322 | extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority); |
323 | |
324 | /** |
325 | * Wait for a thread to finish. |
326 | * |
327 | * Threads that haven't been detached will remain (as a "zombie") until this |
328 | * function cleans them up. Not doing so is a resource leak. |
329 | * |
330 | * Once a thread has been cleaned up through this function, the SDL_Thread |
331 | * that references it becomes invalid and should not be referenced again. As |
332 | * such, only one thread may call SDL_WaitThread() on another. |
333 | * |
334 | * The return code for the thread function is placed in the area pointed to by |
335 | * `status`, if `status` is not NULL. |
336 | * |
337 | * You may not wait on a thread that has been used in a call to |
338 | * SDL_DetachThread(). Use either that function or this one, but not both, or |
339 | * behavior is undefined. |
340 | * |
341 | * It is safe to pass a NULL thread to this function; it is a no-op. |
342 | * |
343 | * Note that the thread pointer is freed by this function and is not valid |
344 | * afterward. |
345 | * |
346 | * \param thread the SDL_Thread pointer that was returned from the |
347 | * SDL_CreateThread() call that started this thread |
348 | * \param status pointer to an integer that will receive the value returned |
349 | * from the thread function by its 'return', or NULL to not |
350 | * receive such value back. |
351 | * |
352 | * \since This function is available since SDL 2.0.0. |
353 | * |
354 | * \sa SDL_CreateThread |
355 | * \sa SDL_DetachThread |
356 | */ |
357 | extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status); |
358 | |
359 | /** |
360 | * Let a thread clean up on exit without intervention. |
361 | * |
362 | * A thread may be "detached" to signify that it should not remain until |
363 | * another thread has called SDL_WaitThread() on it. Detaching a thread is |
364 | * useful for long-running threads that nothing needs to synchronize with or |
365 | * further manage. When a detached thread is done, it simply goes away. |
366 | * |
367 | * There is no way to recover the return code of a detached thread. If you |
368 | * need this, don't detach the thread and instead use SDL_WaitThread(). |
369 | * |
370 | * Once a thread is detached, you should usually assume the SDL_Thread isn't |
371 | * safe to reference again, as it will become invalid immediately upon the |
372 | * detached thread's exit, instead of remaining until someone has called |
373 | * SDL_WaitThread() to finally clean it up. As such, don't detach the same |
374 | * thread more than once. |
375 | * |
376 | * If a thread has already exited when passed to SDL_DetachThread(), it will |
377 | * stop waiting for a call to SDL_WaitThread() and clean up immediately. It is |
378 | * not safe to detach a thread that might be used with SDL_WaitThread(). |
379 | * |
380 | * You may not call SDL_WaitThread() on a thread that has been detached. Use |
381 | * either that function or this one, but not both, or behavior is undefined. |
382 | * |
383 | * It is safe to pass NULL to this function; it is a no-op. |
384 | * |
385 | * \param thread the SDL_Thread pointer that was returned from the |
386 | * SDL_CreateThread() call that started this thread |
387 | * |
388 | * \since This function is available since SDL 2.0.2. |
389 | * |
390 | * \sa SDL_CreateThread |
391 | * \sa SDL_WaitThread |
392 | */ |
393 | extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread); |
394 | |
395 | /** |
396 | * Create a piece of thread-local storage. |
397 | * |
398 | * This creates an identifier that is globally visible to all threads but |
399 | * refers to data that is thread-specific. |
400 | * |
401 | * \returns the newly created thread local storage identifier or 0 on error. |
402 | * |
403 | * \since This function is available since SDL 2.0.0. |
404 | * |
405 | * \sa SDL_TLSGet |
406 | * \sa SDL_TLSSet |
407 | */ |
408 | extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void); |
409 | |
410 | /** |
411 | * Get the current thread's value associated with a thread local storage ID. |
412 | * |
413 | * \param id the thread local storage ID |
414 | * \returns the value associated with the ID for the current thread or NULL if |
415 | * no value has been set; call SDL_GetError() for more information. |
416 | * |
417 | * \since This function is available since SDL 2.0.0. |
418 | * |
419 | * \sa SDL_TLSCreate |
420 | * \sa SDL_TLSSet |
421 | */ |
422 | extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id); |
423 | |
424 | /** |
425 | * Set the current thread's value associated with a thread local storage ID. |
426 | * |
427 | * The function prototype for `destructor` is: |
428 | * |
429 | * ```c |
430 | * void destructor(void *value) |
431 | * ``` |
432 | * |
433 | * where its parameter `value` is what was passed as `value` to SDL_TLSSet(). |
434 | * |
435 | * \param id the thread local storage ID |
436 | * \param value the value to associate with the ID for the current thread |
437 | * \param destructor a function called when the thread exits, to free the |
438 | * value |
439 | * \returns 0 on success or a negative error code on failure; call |
440 | * SDL_GetError() for more information. |
441 | * |
442 | * \since This function is available since SDL 2.0.0. |
443 | * |
444 | * \sa SDL_TLSCreate |
445 | * \sa SDL_TLSGet |
446 | */ |
447 | extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void*)); |
448 | |
449 | /** |
450 | * Cleanup all TLS data for this thread. |
451 | * |
452 | * \since This function is available since SDL 2.0.16. |
453 | */ |
454 | extern DECLSPEC void SDLCALL SDL_TLSCleanup(void); |
455 | |
456 | /* Ends C function definitions when using C++ */ |
457 | #ifdef __cplusplus |
458 | } |
459 | #endif |
460 | #include "close_code.h" |
461 | |
462 | #endif /* SDL_thread_h_ */ |
463 | |
464 | /* vi: set ts=4 sw=4 expandtab: */ |
465 | |