1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /** |
23 | * \file SDL_filesystem.h |
24 | * |
25 | * \brief Include file for filesystem SDL API functions |
26 | */ |
27 | |
28 | #ifndef SDL_filesystem_h_ |
29 | #define SDL_filesystem_h_ |
30 | |
31 | #include "SDL_stdinc.h" |
32 | |
33 | #include "begin_code.h" |
34 | |
35 | /* Set up for C function definitions, even when using C++ */ |
36 | #ifdef __cplusplus |
37 | extern "C" { |
38 | #endif |
39 | |
40 | /** |
41 | * Get the directory where the application was run from. |
42 | * |
43 | * This is not necessarily a fast call, so you should call this once near |
44 | * startup and save the string if you need it. |
45 | * |
46 | * **Mac OS X and iOS Specific Functionality**: If the application is in a |
47 | * ".app" bundle, this function returns the Resource directory (e.g. |
48 | * MyApp.app/Contents/Resources/). This behaviour can be overridden by adding |
49 | * a property to the Info.plist file. Adding a string key with the name |
50 | * SDL_FILESYSTEM_BASE_DIR_TYPE with a supported value will change the |
51 | * behaviour. |
52 | * |
53 | * Supported values for the SDL_FILESYSTEM_BASE_DIR_TYPE property (Given an |
54 | * application in /Applications/SDLApp/MyApp.app): |
55 | * |
56 | * - `resource`: bundle resource directory (the default). For example: |
57 | * `/Applications/SDLApp/MyApp.app/Contents/Resources` |
58 | * - `bundle`: the Bundle directory. For example: |
59 | * `/Applications/SDLApp/MyApp.app/` |
60 | * - `parent`: the containing directory of the bundle. For example: |
61 | * `/Applications/SDLApp/` |
62 | * |
63 | * **Nintendo 3DS Specific Functionality**: This function returns "romfs" |
64 | * directory of the application as it is uncommon to store resources outside |
65 | * the executable. As such it is not a writable directory. |
66 | * |
67 | * The returned path is guaranteed to end with a path separator ('\\' on |
68 | * Windows, '/' on most other platforms). |
69 | * |
70 | * The pointer returned is owned by the caller. Please call SDL_free() on the |
71 | * pointer when done with it. |
72 | * |
73 | * \returns an absolute path in UTF-8 encoding to the application data |
74 | * directory. NULL will be returned on error or when the platform |
75 | * doesn't implement this functionality, call SDL_GetError() for more |
76 | * information. |
77 | * |
78 | * \since This function is available since SDL 2.0.1. |
79 | * |
80 | * \sa SDL_GetPrefPath |
81 | */ |
82 | extern DECLSPEC char *SDLCALL SDL_GetBasePath(void); |
83 | |
84 | /** |
85 | * Get the user-and-app-specific path where files can be written. |
86 | * |
87 | * Get the "pref dir". This is meant to be where users can write personal |
88 | * files (preferences and save games, etc) that are specific to your |
89 | * application. This directory is unique per user, per application. |
90 | * |
91 | * This function will decide the appropriate location in the native |
92 | * filesystem, create the directory if necessary, and return a string of the |
93 | * absolute path to the directory in UTF-8 encoding. |
94 | * |
95 | * On Windows, the string might look like: |
96 | * |
97 | * `C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\` |
98 | * |
99 | * On Linux, the string might look like: |
100 | * |
101 | * `/home/bob/.local/share/My Program Name/` |
102 | * |
103 | * On Mac OS X, the string might look like: |
104 | * |
105 | * `/Users/bob/Library/Application Support/My Program Name/` |
106 | * |
107 | * You should assume the path returned by this function is the only safe place |
108 | * to write files (and that SDL_GetBasePath(), while it might be writable, or |
109 | * even the parent of the returned path, isn't where you should be writing |
110 | * things). |
111 | * |
112 | * Both the org and app strings may become part of a directory name, so please |
113 | * follow these rules: |
114 | * |
115 | * - Try to use the same org string (_including case-sensitivity_) for all |
116 | * your applications that use this function. |
117 | * - Always use a unique app string for each one, and make sure it never |
118 | * changes for an app once you've decided on it. |
119 | * - Unicode characters are legal, as long as it's UTF-8 encoded, but... |
120 | * - ...only use letters, numbers, and spaces. Avoid punctuation like "Game |
121 | * Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient. |
122 | * |
123 | * The returned path is guaranteed to end with a path separator ('\\' on |
124 | * Windows, '/' on most other platforms). |
125 | * |
126 | * The pointer returned is owned by the caller. Please call SDL_free() on the |
127 | * pointer when done with it. |
128 | * |
129 | * \param org the name of your organization |
130 | * \param app the name of your application |
131 | * \returns a UTF-8 string of the user directory in platform-dependent |
132 | * notation. NULL if there's a problem (creating directory failed, |
133 | * etc.). |
134 | * |
135 | * \since This function is available since SDL 2.0.1. |
136 | * |
137 | * \sa SDL_GetBasePath |
138 | */ |
139 | extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app); |
140 | |
141 | /* Ends C function definitions when using C++ */ |
142 | #ifdef __cplusplus |
143 | } |
144 | #endif |
145 | #include "close_code.h" |
146 | |
147 | #endif /* SDL_filesystem_h_ */ |
148 | |
149 | /* vi: set ts=4 sw=4 expandtab: */ |
150 | |