| 1 | #include "test.h" |
| 2 | |
| 3 | #include <base/bezier.h> |
| 4 | |
| 5 | #include <gtest/gtest.h> |
| 6 | |
| 7 | // Due to the implementation, derivatives must be divisible by 3 to be exactly |
| 8 | // represented. |
| 9 | |
| 10 | TEST(Bezier, Constant) |
| 11 | { |
| 12 | CCubicBezier Zero = CCubicBezier::With(Start: 0.0f, StartDerivative: 0.0f, EndDerivative: 0.0f, End: 0.0f); |
| 13 | ASSERT_EQ(Zero.Evaluate(0.0f), 0.0f); |
| 14 | ASSERT_EQ(Zero.Evaluate(0.3f), 0.0f); |
| 15 | ASSERT_EQ(Zero.Evaluate(1.0f), 0.0f); |
| 16 | ASSERT_EQ(Zero.Derivative(0.0f), 0.0f); |
| 17 | ASSERT_EQ(Zero.Derivative(0.3f), 0.0f); |
| 18 | ASSERT_EQ(Zero.Derivative(1.0f), 0.0f); |
| 19 | |
| 20 | CCubicBezier Five = CCubicBezier::With(Start: 5.0f, StartDerivative: 0.0f, EndDerivative: 0.0f, End: 5.0f); |
| 21 | ASSERT_EQ(Five.Evaluate(0.0f), 5.0f); |
| 22 | ASSERT_EQ(Five.Evaluate(0.3f), 5.0f); |
| 23 | ASSERT_EQ(Five.Evaluate(1.0f), 5.0f); |
| 24 | ASSERT_EQ(Five.Derivative(0.0f), 0.0f); |
| 25 | ASSERT_EQ(Five.Derivative(0.3f), 0.0f); |
| 26 | ASSERT_EQ(Five.Derivative(1.0f), 0.0f); |
| 27 | } |
| 28 | |
| 29 | TEST(Bezier, Linear) |
| 30 | { |
| 31 | CCubicBezier TripleSlope = CCubicBezier::With(Start: 4.0f, StartDerivative: 3.0f, EndDerivative: 3.0f, End: 7.0f); |
| 32 | ASSERT_EQ(TripleSlope.Evaluate(0.0f), 4.0f); |
| 33 | ASSERT_EQ(TripleSlope.Evaluate(0.3f), 4.9f); |
| 34 | ASSERT_EQ(TripleSlope.Evaluate(1.0f), 7.0f); |
| 35 | ASSERT_EQ(TripleSlope.Derivative(0.0f), 3.0f); |
| 36 | ASSERT_EQ(TripleSlope.Derivative(0.3f), 3.0f); |
| 37 | ASSERT_EQ(TripleSlope.Derivative(1.0f), 3.0f); |
| 38 | } |
| 39 | |
| 40 | TEST(Bezier, Arbitrary) |
| 41 | { |
| 42 | CCubicBezier Something = CCubicBezier::With(Start: 4.9f, StartDerivative: 1.5f, EndDerivative: -4.5f, End: 1.0f); |
| 43 | ASSERT_EQ(Something.Evaluate(0.0f), 4.9f); |
| 44 | ASSERT_EQ(Something.Evaluate(1.0f), 1.0f); |
| 45 | ASSERT_EQ(Something.Derivative(0.0f), 1.5f); |
| 46 | ASSERT_EQ(Something.Derivative(1.0f), -4.5f); |
| 47 | } |
| 48 | |