1#define STEAMAPI DYNAMIC_EXPORT
2
3#include <steam/steam_api_flat.h>
4
5#include <cstdlib>
6
7extern "C" {
8
9bool SteamAPI_Init() { return false; }
10HSteamPipe SteamAPI_GetHSteamPipe() { abort(); }
11void SteamAPI_Shutdown() { abort(); }
12void SteamAPI_ManualDispatch_Init() { abort(); }
13void SteamAPI_ManualDispatch_FreeLastCallback(HSteamPipe SteamPipe) { abort(); }
14bool SteamAPI_ManualDispatch_GetNextCallback(HSteamPipe SteamPipe, CallbackMsg_t *pCallbackMsg) { abort(); }
15void SteamAPI_ManualDispatch_RunFrame(HSteamPipe SteamPipe) { abort(); }
16ISteamApps *SteamAPI_SteamApps_v008() { abort(); }
17int SteamAPI_ISteamApps_GetLaunchCommandLine(ISteamApps *pSelf, char *pBuffer, int BufferSize) { abort(); }
18const char *SteamAPI_ISteamApps_GetLaunchQueryParam(ISteamApps *pSelf, const char *pKey) { abort(); }
19ISteamFriends *SteamAPI_SteamFriends_v017() { abort(); }
20const char *SteamAPI_ISteamFriends_GetPersonaName(ISteamFriends *pSelf) { abort(); }
21bool SteamAPI_ISteamFriends_SetRichPresence(ISteamFriends *pSelf, const char *pKey, const char *pValue) { abort(); }
22void SteamAPI_ISteamFriends_ClearRichPresence(ISteamFriends *pSelf) { abort(); }
23}
24