| 1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
| 2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
| 3 | #ifndef GAME_VERSION_H |
| 4 | #define GAME_VERSION_H |
| 5 | |
| 6 | // ddnet |
| 7 | #define GAME_NAME "DDNet" |
| 8 | #define DDNET_VERSION_NUMBER 20010 |
| 9 | extern const char *GIT_SHORTREV_HASH; |
| 10 | #ifndef GAME_RELEASE_VERSION_INTERNAL |
| 11 | #define GAME_RELEASE_VERSION_INTERNAL 20.1 |
| 12 | #endif |
| 13 | #define GAME_RELEASE_VERSION STRINGIFY(GAME_RELEASE_VERSION_INTERNAL) |
| 14 | |
| 15 | // teeworlds |
| 16 | #define CLIENT_VERSION7 0x0705 |
| 17 | // For compatibility with DDNet client 15.8 and older we need to include the prefix `0.6` in the version string |
| 18 | // because this was used for a "Compatible version" filter in the server browser. |
| 19 | #define GAME_VERSION "0.6, " GAME_RELEASE_VERSION |
| 20 | #define GAME_NETVERSION "0.6 626fce9a778df4d4" |
| 21 | #define GAME_NETVERSION7 "0.7 802f1be60a05665f" |
| 22 | |
| 23 | #endif |
| 24 | |