1#ifndef GAME_TEAM_STATE_H
2#define GAME_TEAM_STATE_H
3
4enum class ETeamState
5{
6 EMPTY,
7 OPEN,
8 STARTED,
9 // Happens when a tee that hasn't hit the start tiles leaves
10 // the team.
11 STARTED_UNFINISHABLE,
12 FINISHED
13};
14
15#endif // GAME_TEAM_STATE_H
16