| 1 | #ifndef GAME_EDITOR_QUICK_ACTION_H |
| 2 | #define GAME_EDITOR_QUICK_ACTION_H |
| 3 | |
| 4 | #include <functional> |
| 5 | #include <utility> |
| 6 | |
| 7 | typedef std::function<void()> FButtonClickCallback; |
| 8 | typedef std::function<bool()> FButtonDisabledCallback; |
| 9 | typedef std::function<bool()> FButtonActiveCallback; |
| 10 | typedef std::function<int()> FButtonColorCallback; |
| 11 | |
| 12 | class CQuickAction |
| 13 | { |
| 14 | private: |
| 15 | const char *m_pLabel; |
| 16 | const char *m_pDescription; |
| 17 | |
| 18 | FButtonClickCallback m_pfnCallback; |
| 19 | FButtonDisabledCallback m_pfnDisabledCallback; |
| 20 | FButtonActiveCallback m_pfnActiveCallback; |
| 21 | FButtonColorCallback m_pfnColorCallback; |
| 22 | |
| 23 | const char m_ActionButtonId = 0; |
| 24 | |
| 25 | public: |
| 26 | CQuickAction( |
| 27 | const char *pLabel, |
| 28 | const char *pDescription, |
| 29 | FButtonClickCallback pfnCallback, |
| 30 | FButtonDisabledCallback pfnDisabledCallback, |
| 31 | FButtonActiveCallback pfnActiveCallback, |
| 32 | FButtonColorCallback pfnColorCallback) : |
| 33 | m_pLabel(pLabel), |
| 34 | m_pDescription(pDescription), |
| 35 | m_pfnCallback(std::move(pfnCallback)), |
| 36 | m_pfnDisabledCallback(std::move(pfnDisabledCallback)), |
| 37 | m_pfnActiveCallback(std::move(pfnActiveCallback)), |
| 38 | m_pfnColorCallback(std::move(pfnColorCallback)) |
| 39 | { |
| 40 | } |
| 41 | |
| 42 | // code to run when the action is triggered |
| 43 | void Call() const { m_pfnCallback(); } |
| 44 | |
| 45 | // bool that indicates if the action can be performed not or not |
| 46 | bool Disabled() { return m_pfnDisabledCallback(); } |
| 47 | |
| 48 | // bool that indicates if the action is currently running |
| 49 | // only applies to actions that can be turned on or off like proof borders |
| 50 | bool Active() { return m_pfnActiveCallback(); } |
| 51 | |
| 52 | // color "enum" that represents the state of the quick actions button |
| 53 | // used as Checked argument for DoButton_Editor() |
| 54 | int Color() { return m_pfnColorCallback(); } |
| 55 | |
| 56 | const char *Label() const { return m_pLabel; } |
| 57 | |
| 58 | // skips to the part of the label after the first colon |
| 59 | // useful for buttons that only show the state |
| 60 | const char *LabelShort() const |
| 61 | { |
| 62 | const char *pShort = str_find(haystack: m_pLabel, needle: ": " ); |
| 63 | if(!pShort) |
| 64 | return m_pLabel; |
| 65 | return pShort + 2; |
| 66 | } |
| 67 | |
| 68 | const char *Description() const { return m_pDescription; } |
| 69 | |
| 70 | const void *ActionButtonId() const { return &m_ActionButtonId; } |
| 71 | }; |
| 72 | |
| 73 | #endif |
| 74 | |