1#include "layer.h"
2
3#include <base/str.h>
4
5#include <game/mapitems.h>
6
7CLayer::CLayer(CEditorMap *pMap, int Type) :
8 CMapObject(pMap),
9 m_Type(Type)
10{
11}
12
13CLayer::CLayer(const CLayer &Other) :
14 CMapObject(Other)
15{
16 m_Type = Other.m_Type;
17 str_copy(dst&: m_aName, src: Other.m_aName);
18 m_Flags = Other.m_Flags;
19 m_Readonly = false;
20 m_Visible = true;
21}
22