1#ifndef GAME_EDITOR_LAYER_SELECTOR_H
2#define GAME_EDITOR_LAYER_SELECTOR_H
3
4#include "component.h"
5
6class CLayerSelector : public CEditorComponent
7{
8 int m_SelectionOffset;
9
10public:
11 void Init(CEditor *pEditor) override;
12 bool SelectByTile();
13};
14
15#endif
16