1 | #ifndef GAME_EDITOR_LAYER_SELECTOR_H |
---|---|
2 | #define GAME_EDITOR_LAYER_SELECTOR_H |
3 | |
4 | #include "component.h" |
5 | |
6 | class CLayerSelector : public CEditorComponent |
7 | { |
8 | int m_SelectionOffset; |
9 | |
10 | public: |
11 | void Init(CEditor *pEditor) override; |
12 | bool SelectByTile(); |
13 | }; |
14 | |
15 | #endif |
16 |