| 1 | #ifndef GAME_EDITOR_LAYER_SELECTOR_H |
| 2 | #define GAME_EDITOR_LAYER_SELECTOR_H |
| 3 | |
| 4 | #include "component.h" |
| 5 | |
| 6 | class CHoverTile |
| 7 | { |
| 8 | public: |
| 9 | CHoverTile(int Group, int Layer) : |
| 10 | m_Group(Group), |
| 11 | m_Layer(Layer) |
| 12 | { |
| 13 | } |
| 14 | |
| 15 | int m_Group; |
| 16 | int m_Layer; |
| 17 | }; |
| 18 | |
| 19 | class CLayerSelector : public CEditorComponent |
| 20 | { |
| 21 | int m_SelectionOffset; |
| 22 | std::vector<CHoverTile> m_vHoverTiles; |
| 23 | |
| 24 | public: |
| 25 | void OnInit(CEditor *pEditor) override; |
| 26 | bool SelectByTile(); |
| 27 | void UpdateHoveredTiles(); |
| 28 | }; |
| 29 | |
| 30 | #endif |
| 31 | |