| 1 | #ifndef GAME_EDITOR_ENUMS_H |
| 2 | #define GAME_EDITOR_ENUMS_H |
| 3 | |
| 4 | constexpr const char *GAME_TILE_OP_NAMES[] = { |
| 5 | "Air" , |
| 6 | "Hookable" , |
| 7 | "Death" , |
| 8 | "Unhookable" , |
| 9 | "Hookthrough" , |
| 10 | "Freeze" , |
| 11 | "Unfreeze" , |
| 12 | "Deep Freeze" , |
| 13 | "Deep Unfreeze" , |
| 14 | "Blue Check-Tele" , |
| 15 | "Red Check-Tele" , |
| 16 | "Live Freeze" , |
| 17 | "Live Unfreeze" , |
| 18 | }; |
| 19 | enum class EGameTileOp |
| 20 | { |
| 21 | AIR, |
| 22 | HOOKABLE, |
| 23 | DEATH, |
| 24 | UNHOOKABLE, |
| 25 | HOOKTHROUGH, |
| 26 | FREEZE, |
| 27 | UNFREEZE, |
| 28 | DEEP_FREEZE, |
| 29 | DEEP_UNFREEZE, |
| 30 | BLUE_CHECK_TELE, |
| 31 | RED_CHECK_TELE, |
| 32 | LIVE_FREEZE, |
| 33 | LIVE_UNFREEZE, |
| 34 | }; |
| 35 | |
| 36 | constexpr const char *AUTOMAP_REFERENCE_NAMES[] = { |
| 37 | "Game Layer" , |
| 38 | "Hookable" , |
| 39 | "Death" , |
| 40 | "Unhookable" , |
| 41 | "Freeze" , |
| 42 | "Unfreeze" , |
| 43 | "Deep Freeze" , |
| 44 | "Deep Unfreeze" , |
| 45 | "Live Freeze" , |
| 46 | "Live Unfreeze" , |
| 47 | }; |
| 48 | |
| 49 | #endif |
| 50 | |