1#ifndef GAME_EDITOR_ENUMS_H
2#define GAME_EDITOR_ENUMS_H
3
4constexpr const char *GAME_TILE_OP_NAMES[] = {
5 "Air",
6 "Hookable",
7 "Death",
8 "Unhookable",
9 "Hookthrough",
10 "Freeze",
11 "Unfreeze",
12 "Deep Freeze",
13 "Deep Unfreeze",
14 "Blue Check-Tele",
15 "Red Check-Tele",
16 "Live Freeze",
17 "Live Unfreeze",
18};
19enum class EGameTileOp
20{
21 AIR,
22 HOOKABLE,
23 DEATH,
24 UNHOOKABLE,
25 HOOKTHROUGH,
26 FREEZE,
27 UNFREEZE,
28 DEEP_FREEZE,
29 DEEP_UNFREEZE,
30 BLUE_CHECK_TELE,
31 RED_CHECK_TELE,
32 LIVE_FREEZE,
33 LIVE_UNFREEZE,
34};
35
36constexpr const char *AUTOMAP_REFERENCE_NAMES[] = {
37 "Game Layer",
38 "Hookable",
39 "Death",
40 "Unhookable",
41 "Freeze",
42 "Unfreeze",
43 "Deep Freeze",
44 "Deep Unfreeze",
45 "Live Freeze",
46 "Live Unfreeze",
47};
48
49#endif
50