| 1 | #ifndef GAME_EDITOR_EDITOR_UI_H |
| 2 | #define GAME_EDITOR_EDITOR_UI_H |
| 3 | |
| 4 | #include <game/client/ui_listbox.h> |
| 5 | |
| 6 | struct SEditBoxDropdownContext |
| 7 | { |
| 8 | bool m_Visible = false; |
| 9 | int m_Selected = -1; |
| 10 | CListBox m_ListBox; |
| 11 | bool m_ShortcutUsed = false; |
| 12 | bool m_DidBecomeVisible = false; |
| 13 | bool m_MousePressedInside = false; |
| 14 | bool m_ShouldHide = false; |
| 15 | int m_Width = 0; |
| 16 | }; |
| 17 | |
| 18 | // TODO: add and use constants for other special Checked-values in CEditor::GetButtonColor |
| 19 | namespace EditorButtonChecked |
| 20 | { |
| 21 | [[maybe_unused]] static constexpr int DANGEROUS_ACTION = 9; |
| 22 | } |
| 23 | |
| 24 | namespace EditorFontSizes |
| 25 | { |
| 26 | [[maybe_unused]] static constexpr float = 10.0f; |
| 27 | } |
| 28 | |
| 29 | #endif |
| 30 | |