1 | #ifndef GAME_EDITOR_EDITOR_HISTORY_H |
---|---|
2 | #define GAME_EDITOR_EDITOR_HISTORY_H |
3 | |
4 | #include "editor_action.h" |
5 | |
6 | #include <deque> |
7 | #include <memory> |
8 | #include <vector> |
9 | |
10 | class CEditorHistory |
11 | { |
12 | public: |
13 | CEditorHistory() |
14 | { |
15 | m_pEditor = nullptr; |
16 | m_IsBulk = false; |
17 | } |
18 | |
19 | ~CEditorHistory() |
20 | { |
21 | Clear(); |
22 | } |
23 | |
24 | void RecordAction(const std::shared_ptr<IEditorAction> &pAction); |
25 | void RecordAction(const std::shared_ptr<IEditorAction> &pAction, const char *pDisplay); |
26 | void Execute(const std::shared_ptr<IEditorAction> &pAction, const char *pDisplay = nullptr); |
27 | |
28 | bool Undo(); |
29 | bool Redo(); |
30 | |
31 | void Clear(); |
32 | bool CanUndo() const { return !m_vpUndoActions.empty(); } |
33 | bool CanRedo() const { return !m_vpRedoActions.empty(); } |
34 | |
35 | void BeginBulk(); |
36 | void EndBulk(const char *pDisplay = nullptr); |
37 | void EndBulk(int DisplayToUse); |
38 | |
39 | CEditor *m_pEditor; |
40 | std::deque<std::shared_ptr<IEditorAction>> m_vpUndoActions; |
41 | std::deque<std::shared_ptr<IEditorAction>> m_vpRedoActions; |
42 | |
43 | private: |
44 | std::vector<std::shared_ptr<IEditorAction>> m_vpBulkActions; |
45 | bool m_IsBulk; |
46 | }; |
47 | |
48 | #endif |
49 |