11:52 < ChillerDragon> https://github.com/teeworlds/teeworlds/blob/a1911c8f7d8458fb4076ef8e7651e8ef5e91ab3e/src/game/client/components/voting.cpp#L207-L209 11:52 < ChillerDragon> can some1 explain me this code thank 11:53 < ChillerDragon> i see a if statement and a teneary with the same condition 11:53 < ChillerDragon> check if m_ClShowsocial is set 11:54 < ChillerDragon> if it is set print `pMsg->m_pDescription` if it is not set copy `pMsg->m_pDescription` into `aName` and then print `aName` 11:54 < ChillerDragon> i dont get it 11:55 < ChillerDragon> Isnt `aName` either unset or the exact same as `pMsg->m_pDescription` at all times? 11:56 < bridge> if showsocial = 0, Name is not unset, it is equal to the value of Description 11:57 < bridge> if showsocial = 1, we use `pMsg->m_pDescription` straight up 11:57 < bridge> is that equivalent to just using `pMsg->m_pDescription`? looks like it to me 11:58 < ChillerDragon> ye so it either uses pDescription directly or copies it first into a buffer 11:58 < ChillerDragon> whats the purpose? 11:59 < bridge> agreed, I think it was supposed to be something like `Config()->m_ClShowsocial ? pMsg->m_pDescription : ""` so it hides the player name with showsocial = 0 11:59 < ChillerDragon> drunk tw devs 11:59 < bridge> so many nonsense redundant options anyway, an artefact of diplomatic collaborative development :D 12:00 < bridge> Would have been better to introduce some placeholder names like the bots in counter strike instead of hiding the names completely though 12:00 < bridge> we at least escaped having player IDs on everyone by default... 12:00 < ChillerDragon> that was a thing for some releases wasnt it? 12:03 < ChillerDragon> I cba to open another pr i already have 9 pending 12:03 < ChillerDragon> robsti u still into fixing vani stuff? 12:05 < bridge> Not on teeworlds recently 12:05 < bridge> You could open an issue or add it to that one "issues with the code" issue so at least it's not forgotten entirely 12:14 < bridge> only was a thing for the 0.7.0 12:15 < ChillerDragon> ok done robsti 12:18 < ChillerDragon> btw @heinrich5991 you could mark "Why is Sv_Broadcast gone?" as completed in this issue https://github.com/teeworlds/teeworlds/issues/1120 12:18 < ChillerDragon> it bak! 15:06 < bridge> done 16:10 < bridge> ping 16:10 < ChillerDragon> pong 16:10 < ChillerDragon> woah bridge lost my wall of text -.- 23:22 < bridge> max 2k characters per message are supported by discord