09:33 < ChillerDragonTL> Disagree. Tw is nice as it is gameplay wise. 09:43 < ChillerDragon> oh btw @Zatline nice to see you around again you seem so active. Thought you quitted before I started playing. Anyways will you teach me to become a tw gfx guru? I cracked together a svg tileset w inkscape and dont know how to export it as png xd 09:44 < bridge> [teeworlds] i saw your svg on the ddnet discord server, looks good. 09:56 < ChillerDragon> :3 09:57 < ChillerDragon> i like ur rainbow in the name :) 09:57 < bridge> [teeworlds] :P 09:57 < bridge> [teeworlds] I'm banned on ddnet discord tho 09:57 < ChillerDragon> oof why 09:58 < bridge> [teeworlds] I asked for a role, some admin gave me music bot role without realizing that only has access to voice-text channel 09:59 < bridge> [teeworlds] so i'm blocked from all channels other than that one 09:59 < ChillerDragon> xd 09:59 < ChillerDragon> "banned" i see 09:59 < ChillerDragon> im blocked from all other channels than #developer 10:00 < bridge> [teeworlds] yeah, but #developer is more active i think. admins doesn't check channel often i suppose. i've been chatting there with louis for a day now. 10:44 < ChillerDragon> can u spot the bone that I made vs the original? I bet u cant :p https://zillyhuhn.com/cs/.1603010536.png 10:50 < Oy> ChillerDragon: there's a menu on the right "export PNG image"(should show up with ctrl+shift+e). there you can select what should be exported, the final image size etc. at the end hit the "export" button with the green checkmark 10:51 < ChillerDragon> Yea i tried ctrl+shift+e but it always trys to export the smallest possible solution 10:52 < Oy> you have to define the area that should be exportet on top 10:52 < ChillerDragon> im scared 10:52 < ChillerDragon> oh wow u can select page and then it uses the 1024x1024 xd 10:53 < ChillerDragon> thanks Oy 10:54 < ChillerDragon> that went unexpected well https://zillyhuhn.com/cs/.1603011153.png 10:54 < ChillerDragon> seems like i cant spot a single off pixel in gimp 10:54 < ChillerDragon> Can we go open svg if I provide a remake of grass_doodads? :D Oy 10:55 < ChillerDragon> https://github.com/TeeworldsDB/mapres/blob/master/svg/grass_doodads_chiller.svg 11:19 < Oy> doubt that, though you can publish your svg like u want :D 11:24 < ChillerDragon> yea thought so 11:43 < bridge> [teeworlds] u should use grids on inkscape 11:44 < bridge> [teeworlds] that way u can align stuff better 12:05 < ChillerDragon> I use grids thats how I managed to align them like a tileset @Sonix and I used guides for the trees so that they can be combined 12:06 < ChillerDragon> @Sonix btw it still makes me nervous that your new tree uses a different approach to shadowing :/ 12:16 < bridge> [teeworlds] i didnt add any new tree 12:16 < bridge> [teeworlds] nor i did touch grass doodads like ever 12:25 < bridge> [teeworlds] and its not different approach to shadowing just that case never happened before, and you should ask someone else 12:25 < bridge> [teeworlds] and its alright 12:39 < ChillerDragonTL> Oh I thought I saw you in the commit history 13:58 < minus> heinrich5991: good email 14:07 < Dune> minus: seems like heinrich doesn't get the info@ mails btw 14:08 < minus> indeed he does not 14:10 < bridge> [teeworlds] 50 bucks for affinity designer :D 14:10 <@heinrich5991> minus: can you add me? 14:11 < minus> see pm 14:35 < ChillerDragonTL> What mail 14:39 <@heinrich5991> info@teeworlds.com 15:49 < bridge> [teeworlds] my current server seems not to find ctf5 15:49 < bridge> [teeworlds] bam content should create a map folder in data, am I right? 15:52 < bridge> [teeworlds] nevermind, shouldn't start from root dir, but from build folder