10:15 < ChillerDragon> Its been almost 1 year now that my muzzle memory is bleeding :/ can we get some progress (close/merge) on https://github.com/teeworlds/teeworlds/pull/2192 please? 10:15 < ChillerDragon> adwawd 10:15 < ChillerDragon> woops 11:43 < bridge> [teeworlds] ChillerDragon: #2521 should also help with this, except for end and start not being on every keyboard 14:17 < bridge> [teeworlds] End and start are already implemented afaik 14:27 < bridge> [teeworlds] (by using the end start keys, which are not always there on keyboards) 14:27 < bridge> [teeworlds] Albeit I've always found one, even if hidden behind an Fn 16:54 < bridge> [teeworlds] add ctrl+z/ctrl+y to editor xd 16:56 < bridge> [teeworlds] that is https://github.com/teeworlds/teeworlds/issues/552 :) 16:58 < bridge> [teeworlds] hm, maybe it doesnt work in ddnet client 16:58 < bridge> [teeworlds] it's not in any released teeworlds version yet 16:58 < bridge> [teeworlds] besides, ddnet is 0.6 afaik 16:59 < bridge> [teeworlds] huh 16:59 < bridge> [teeworlds] bad 17:06 < ChillerDragon> guiiis @Dune @Learath2 it is not about some features to do something with text in console it about console navigation convention 17:07 < ChillerDragon> I press ctrl+a ctrl+u ctrl+e ctrl+k ctrl+r without thinking its muzzle memory because literally every other console like environment except teeworlds supports it 17:10 < Learath2> ctrl+a will soon be select all, so you'd do well to forget that one :D 17:11 < bridge> [teeworlds] that's probably what the large majority of teeworlds users will expect ctrl+a to do 18:08 < ChillerDragon> ok thats sad :/ I guess ill have to fork then ._. 18:09 < ChillerDragon> anyone else having ci issues? 18:51 < bridge> [teeworlds] hmm, adding blueprints to editor - would it make sense <.< 20:56 < bridge> [teeworlds] blueprints? 20:56 < bridge> [teeworlds] What kind?