12:29 < bridge> [teeworlds] Why do flags start floating when gravity is 0 xD 12:30 < bridge> [teeworlds] (when dropped) 13:05 < bridge> [teeworlds] Why wouldn't they :D 13:21 < bridge> [teeworlds] doesnt make sense 13:21 < bridge> [teeworlds] when flags are dropped and standing still on the ground, with normal gravity, then turning gravity to 0, they slowly start floating up 13:35 < rand> because it was bouncing just before setting gravity to 0 ? 13:37 < rand> I mean, it may be an explanation 13:37 < rand> the vertical speed should be null after some time (short hopefully) 13:59 < bridge> [teeworlds] if its standing still on the ground it shouldnt start floating 14:00 < bridge> [teeworlds] yup 14:00 < bridge> [teeworlds] sounds like a bug 14:15 < bridge> [teeworlds] Masters still under attack? cannot register my server in 0.7, in 0.6 tho it works 14:43 < bridge> [teeworlds] not as far as I know. could that be a routing issue? 15:13 < bridge> [teeworlds] No idea, well https://status.tw/status still reports firewall stuff 15:18 < bridge> [teeworlds] is that a report or is that permanently there? 15:29 < bridge> [teeworlds] report 15:30 < bridge> [teeworlds] its there since i first noticed my server wont register on 0.7 15:31 < bridge> [teeworlds] I know that this is not always there 15:31 < bridge> [teeworlds] I check the page sometimes 15:32 < bridge> [teeworlds] ah 15:32 < bridge> [teeworlds] okay 15:33 < rand> what is your server ip address ? 15:35 < bridge> [teeworlds] 149.202.127.134:7303 15:46 < rand> except for master2 that is offline, my servers succeeded to register on master[134], what message did you get from the master server ? 15:46 < bridge> [teeworlds] No master servers 15:53 < bridge> [teeworlds] I can register on 0.6 tho 15:53 < bridge> [teeworlds] So its no problem with my server in general 15:53 < bridge> [teeworlds] have you tried registering in 0.7 with a vanilla server? 15:53 < bridge> [teeworlds] No 15:54 < bridge> [teeworlds] might be an interesting data point 15:54 < bridge> [teeworlds] Mh 15:55 < bridge> [teeworlds] well I did not change the code in that way so it cannot be the server(?). @MrCosmo could you disable firewall rules? 15:56 < bridge> [teeworlds] it's relatively simple to try with a vanilla server, could you try doing it? 15:56 < bridge> [teeworlds] Appearantly i cant, not at home 15:58 < rand> isp provider might have blocked masters packets :o 16:03 < bridge> [teeworlds] @ChillerDragon ? 16:03 < bridge> [teeworlds] do you experience something like this 16:06 < bridge> [teeworlds] @rand well, as i said I can register the same server on 0.6 (i have multi version support) 16:08 < rand> I thought 0.6 master servers were on a different machines, my bad 16:09 < rand> only the port changed right ? 16:11 < bridge> [teeworlds] Yes 17:27 < bridge> [teeworlds] I have noooo idea why its not working :( xd 17:28 < bridge> [teeworlds] then try vanilla 17:29 < bridge> [teeworlds] it would help in finding out what is wrong 17:34 < ChillerDragon> Any opinions on an rcon command to kill players? Tbh never felt a need for it in vanilla im just annoying reimplementing it in every mod :D 17:34 < ChillerDragon> annoyed* 17:35 < ChillerDragon> ok just realized how ridiculous that sounds^^ ill come back when ill find a use case ... 17:35 < bridge> [teeworlds] 😄 17:35 < bridge> [teeworlds] why do you need it in a mod? 17:36 < ChillerDragon> right now i need it in my ctf based mod to kill my bot for debugging purposes 17:36 < ChillerDragon> its mostly useful for killing afk's or dummys/bots 17:37 < ChillerDragon> might be useful in lms to kill afks blocking the game 17:37 < ChillerDragon> AH I FOUND A USECASE! 17:38 < bridge> [teeworlds] you'd be able to change the gameplay using rcon /econ mods 17:38 < ChillerDragon> true 17:38 < ChillerDragon> and there is also set_team 19:31 < bridge> [teeworlds] i remember it was present in an older version 19:31 < bridge> [teeworlds] 0.4 or maybe 0.5 19:31 < bridge> [teeworlds] "kill id" 23:40 < bridge> [teeworlds] @heinrich5991 my server can contact the masters local 23:40 < bridge> [teeworlds] but the real server, on my vps cant? but chillerdragons servers can 23:40 < bridge> [teeworlds] and they are hosted at the same host