09:08 < ChillerDragon> Imo the less smoke trail there is on the nade the cheaper it looks what was the reason for halfing it? Performance boost? 09:08 < ChillerDragon> not sure about the other effects 09:21 < bridge> [teeworlds] Probably ninja pickup as well 10:01 < Oy> the code indicates that it was a bug and was supposed to be like that 10:01 < Oy> didn't test but doubt there's much of a performance bost 10:02 < Oy> but there's no problem in changing it back 10:02 < Oy> if there's a performance boost. maybe chain it to high detail graphic setting 10:10 < ChillerDragon> yea maybe on low end devices halfing particels can cause fps boost but my personal taste is more smoke better look but idk if i have representative opinions 10:11 < bridge> [teeworlds] to mix things up - i like low variance smoke 12:48 < bridge> [teeworlds] I have not tested enough to give a personal preference but imo there is no reason to suddenly change this - revert it 15:40 < bridge> [teeworlds] less smoke better 😮 15:40 < bridge> [teeworlds] x) 18:45 < bridge> [teeworlds] I find the particle effects on pistole/shotgun projectiles often times distracting 18:59 < bridge> [teeworlds] I'm not quite familiar with how quads work, why do we create a huge quad for the bg (800,600) but we create a (50, 50) game layer 19:01 < bridge> [teeworlds] no mappers around? 😛 19:01 < bridge> [teeworlds] I'm not quite familiar with how quads work, why do we create a huge quad for the bg (800,600) but we create a (50, 50) game layer? 20:28 < bridge> [teeworlds] 4:3 aspect ratio vs (64x50)x(64x50) pixel 20:28 < bridge> [teeworlds] maybe 20:29 < bridge> [teeworlds] the default layers size is in any case just a default value that's been there forever. nobody cares about that, as it's usually changed anyway. 21:10 < bridge> [teeworlds] I find the particle effects on pistole/shotgun projectiles distracting 22:22 < bridge> [teeworlds] i think quads and layers are calculated differently. 800,600 is the distance from the origin/pivot which is enough to cover "proof"/display view. Its not that huge in my opinion, its size as a layer would be 50, 38 22:57 < bridge> [teeworlds] https://status.tw/status/ 22:57 < bridge> [teeworlds] masters are under attack? i see my server has problems registering 23:03 < bridge> [teeworlds] website is down too 23:12 < rand> my server got registered 1min ago on master3 23:15 < bridge> [teeworlds] Is there a function to change skins with a server command? 23:38 < bridge> [teeworlds] no, lol. 23:39 < bridge> [teeworlds] :0 a c++ function, kind of, but no command 23:51 < bridge> [teeworlds] I wrote "function" xD, I didnt mean a already exist server command 23:51 < bridge> [teeworlds] I want to create a command where I can change skins