13:56 < bridge> [teeworlds] @jason54 | BlackPast can you maybe stop cloning my entire server? 13:58 < bridge> [teeworlds] There is my server with BlmapChill and everyone's account, why would you run the same map and mod without the accounts of everyone? 13:58 < bridge> [teeworlds] Would be cool if you can take it down again :) 14:28 < bridge> [teeworlds] I think it does not matter, as long as the server's name is not the same. People will keep playing on your server in any case, as it holds their stats. 14:32 < bridge> [teeworlds] `Graphics()->SetColor(1.0,1.0,1.0,0.3f);` 14:32 < bridge> [teeworlds] this fails for me, it doesnt apply alpha, just white color 14:32 < bridge> [teeworlds] setting all 1's to 0's works, but of course it is dark then 14:32 < bridge> [teeworlds] ddnet has a config variable, `m_GfxQuadAsTriangle`, that fixes this bug 15:14 < bridge> [teeworlds] Yeah there are some strange things with SetColor 17:07 < bridge> [teeworlds] i hate teeworlds UI 17:07 < bridge> [teeworlds] programming it 17:15 < bridge> [teeworlds] /agree 20:22 < bridge> [teeworlds] @fokkonaut try `Graphics()->SetColor(0.3f,0.3f,0.3f,0.3f);` 20:22 < bridge> [teeworlds] basically multiply the rgb values by the alpha value 20:22 < bridge> [teeworlds] that's also the reason why the debug ghost is not transparent in 0.7 20:23 < bridge> [teeworlds] however, the quads as triangles option should not influence this 23:47 < bridge> [teeworlds] it does, the command description even tells you it does