14:06 < Learath2> o/ 14:08 < Learath2> I'm thinking of getting autocompletion in console commands, however the console is agnostic to the server and client 14:09 < Learath2> Can anyone think of a good way to let the console autocomplete client names without tying the console to the client and the server? 14:53 < bridge> [teeworlds] Learath2: lots of components are tied to the client in Teeworlds, the console is one of the few... 14:53 < bridge> [teeworlds] I don't see a good way tbh 15:14 < Learath2> Dune: are you perchance familiar with the text rendering? 15:21 < Learath2> or anyone else ^^ 15:29 < bridge> [teeworlds] Learath2: add a new parameter type, let the engine feed possible completions 15:30 < Learath2> heinrich5991: are you perchance familiar with the text rendering code? :P 15:31 <@heinrich5991> not at all 15:53 < Learath2> Help me truncate text for gods sake 16:02 < bridge> [teeworlds] @LordSk touched text rendering a bit 16:37 < bridge> [teeworlds] @Dune bester mann 16:55 < bridge> [teeworlds] ? 16:59 < Learath2> https://github.com/teeworlds/teeworlds/pull/2479/commits/60fbcf94e5 17:00 < Learath2> This is the best I could come up with, could be merged I guess 19:20 < Dune> Learath2, almost certain that's the way it's done in Teeworlds in other places 20:23 < Learath2> It'd be nice if we could ... it 21:10 < Dune> sorry?