01:00 < bridge_> [freenode] hey, is this a thing? 01:01 < bridge_> [freenode] I've just found this game and have my kids playing a lan game from a pi hosting this 01:01 < Dune> Choscura: yeah it's still a thing! 01:02 < Dune> runs well on pi i heard :) 01:02 < bridge_> [freenode] cool! where do i find the server commands to put it on the next map? 01:02 < bridge_> [freenode] well the game *technically* runs but it's unplayably slow 01:02 < bridge_> [freenode] but as a server, it's not too bad 01:02 < Dune> ah, well yeah, as a server only 01:02 < Dune> https://www.teeworlds.com/?page=docs&wiki=server_setup 01:02 < bridge_> [freenode] thanks dude! 01:02 < Dune> https://www.teeworlds.com/?page=docs&wiki=server_settings 01:03 < Dune> if you want to change map it's just `sv_map` 01:03 < Dune> there are also large collections of server modifications, like races, grenade only, laser only... :) 01:10 < bridge_> [freenode] shit, sounds like I need to read up on the forum about this stuff :D 01:16 < Dune> you can even train your kids to fight off a zombie apocalypse: https://www.teeworlds.com/forum/viewtopic.php?id=12646 ;) 14:47 < bridge_> [teeworlds] yo fstd does ur pstd server restart on crash automatically or how do you get the nice uptime? My fork crashes every 2 days :/ 15:48 < redix> Can we increase the range for the score in the scoreboard? Gametypes with saved stats can exceed the 999 easily (see zcatch). All other UI elements don't have a clamp for the score anyway 16:22 < day> yeah im running into that issue frequently on ctf as well 16:22 < day> when im solo stomping the enemy team (so every day) 16:23 < day> i blame it on chiller though for introducing the killing spree feature 16:34 < bridge_> [teeworlds] xd 16:34 < bridge_> [teeworlds] noob farmer. Do u srsly get over 1k kills in 1 ctf pub round? o.O 18:20 < bridge_> [teeworlds] that's a human issue, not a vanilla issue. 18:20 < bridge_> [teeworlds] *cough end* 18:46 < bridge_> [teeworlds] if you spawnkill the enemy team enough it's fairly easy to win 20:16 < bridge_> [teeworlds] Teeworlds has github Actions now?! Should i do a quick pr for each OS 20:16 < bridge_> [teeworlds] ? 20:28 < bridge_> [teeworlds] Please do 20:37 < Oy> sure 20:44 < bridge_> [teeworlds] @𝓔𝓼𝓼𝓲𝓰π“ͺ𝓾𝓽𝓸𝓢π“ͺ𝓽 if I remember correctly there was a security issue @heinrich5991 mentioned? 21:01 < bridge_> [teeworlds] https://github.com/teeworlds/teeworlds/pull/2194#issuecomment-531283941 21:01 < bridge_> [teeworlds] Wait, is this related? 21:12 < bridge_> [teeworlds] no 21:12 < bridge_> [teeworlds] πŸ˜„ 22:29 < bridge_> [teeworlds] @Dune there is a different between CI and CD pipeline, currently teeworlds only has a CI pipeline 22:30 < bridge_> [teeworlds] hm 22:30 < bridge_> [teeworlds] not much of a difference to me; CD also provides the built binaries 22:31 < bridge_> [teeworlds] isn't that a difference? πŸ˜„ 22:31 < bridge_> [teeworlds] yea 22:40 < redix> Are gamer client and zillywoods based on master? 22:47 < bridge_> [teeworlds] you mean current master vs 0.7.3.1? 22:49 < bridge_> [teeworlds] yes 22:49 < bridge_> [teeworlds] both 22:50 < redix> Yes. All demos recorded with master are broken/incompatible with 0.7.3 22:50 < bridge_> [teeworlds] redix: yes they both messed demos up 22:50 < bridge_> [teeworlds] we know that 22:50 < redix> I could create a tool to fix them =\ 22:51 < bridge_> [teeworlds] that would be nice πŸ™‚ 22:51 < bridge_> [teeworlds] but since they still can be watched not too big of a deal 22:52 < bridge_> [teeworlds] rather spend your time to create a tool to fix my 0.6 demos that are not watchable by any client 22:52 < redix> Well you can't watch them with 0.7.4 22:52 < bridge_> [teeworlds] because the wrong map is loaded into the demo file 22:52 < bridge_> [teeworlds] well as far as i know the only person who could care about the demos being broken is informed and ok with it 22:53 < bridge_> [teeworlds] but sure if you want to build a tool would be nice 22:53 < bridge_> [teeworlds] but coud be that nobody ever needs it 22:56 < bridge_> [teeworlds] sorry for that PR, i fucked up 23:00 < bridge_> [teeworlds] github actions: `md build32 & cd build32` 23:00 < bridge_> [teeworlds] error, build32 doesn't exist 23:07 < bridge_> [teeworlds] missing newline on end of file btw 23:09 < bridge_> [teeworlds] wtf, on push on masterbranch is working 23:09 < bridge_> [teeworlds] but not on pull_request 23:09 < bridge_> [teeworlds] https://github.com/AssassinTee/teeworlds/actions 23:09 < bridge_> [teeworlds] any ideas? 23:16 < bridge_> [teeworlds] it doesn't show pushes on closed PRs IIRC 23:23 < bridge_> [teeworlds] i think i just remove it 23:23 < bridge_> [teeworlds] for now