00:03 < bridge> [teeworlds] Yea 00:04 < bridge> [teeworlds] But it looks into a folder to get data that is not created on my mac •.• 00:05 < bridge> [teeworlds] Yea didnt Look into it too long tho 00:05 < bridge> [teeworlds] But the Windows 64 bit Build is a pain 00:06 < bridge> [teeworlds] @Slayer *gV* if you got more questions about cmake, I can probably™ answer them 08:33 < bridge_> [teeworlds] @heinrich5991 I actually do, but am so busy writing my masterthesis. The Teeworlds docs lack some information how to compile everything with cmake. I would like to try it out. 08:33 < bridge_> [teeworlds] https://teeworlds.com/?page=docs&wiki=compiling_everything_linux 08:34 < bridge_> [teeworlds] The docs should imo also cover how to fix cmake when adding source files to the project. 09:32 < bridge_> [teeworlds] The docs were not updated since. If you would like to do it, there is a github for that @Slayer *gV* 10:19 < bridge_> [teeworlds] Hmm im not sure if these new chat commands are nice. Imo it is very confusing especially on a modded server that also accepts commands. I tried /team in a ddrace mod and expected to join a team but i was using the teamchat .-. 10:19 < bridge_> [teeworlds] I mean who types /team instead of pressing a teamchat bind. 10:19 < bridge_> [teeworlds] 10:19 < bridge_> [teeworlds] It just adds more confusion. Opening a seperate console where you know its for client commands is very nice imo. It also has autocompletion and information to the commands. I don't really see the benefit of handling chat commands client side. Also I don't know any game that supports clientside chat commands. I mean you expect the chat to be sent to the server right? 10:51 < bridge_> [teeworlds] That should be discussed, yes. Some games do that, all blizzard games afaik 10:51 < bridge_> [teeworlds] Chat commands are supposed to help addressing the issue of selecting the person you want to whisper when there are 64 players 10:52 < bridge_> [teeworlds] Also it lets you mute and befriend people with keyboard only 10:52 < bridge_> [teeworlds] You can send /team using Escape in the chat. 10:55 < bridge_> [teeworlds] @Dune I would gladly like to help. But due to my lacking knowledge about cmake I wouldn't add anything helpful. 😛 10:57 < bridge_> [teeworlds] @ChillerDragon Chat commands work for many other games, too. I don't see any problem here. But there is no doubt that mods have to adapt to the new situation. 10:58 < bridge_> [teeworlds] E. g. you could use "/mymod chat-command" over "/chat-command". Or "//chat-command". etc. 11:00 < bridge_> [teeworlds] ye sure mods can adapt but imo it is adding conufusion and not a better ux 11:03 < bridge_> [teeworlds] not only for the mod support. It just feels wrong even in vanilla to use chat commands for client stuff. 11:47 < bridge_> [teeworlds] It was engineered to not restrict any chat message (with Esc), if you have any suggestion to make it more accessible, I'm all ears 11:53 < bridge_> [teeworlds] We can also remove it altogether, but then we need another solution for whisper target selection 13:14 < bridge_> [teeworlds] yes i assumed it was built for whisper. I dont get the Esc part tho. 13:49 < bridge_> [teeworlds] If you type /r and press escape you leave the command mode and can send "/r" in the chat 13:49 < bridge_> [teeworlds] Same with /team 14:03 < bridge_> [teeworlds] so you wanted to keep the ability to send those in chat hmm 14:04 < bridge_> [teeworlds] i wonder why tho. If you want to communicate something you can prefix it with a space. And if the server would process the whisper command mods could even overwrite that serverside to use their own /team and /whisper commands 14:05 < bridge_> [teeworlds] so remove all commands from client completly and only keep whisper in server. problem solved. 14:29 < bridge_> [teeworlds] Overwriting vanilla commands should never be possible. That would add ALOT confusion. 14:46 < bridge_> [teeworlds] true 14:47 < bridge_> [teeworlds] But is it possible right now that the server handles the whisper how he wants? I guess so. 14:48 < bridge_> [teeworlds] Or we move the wisper target out of chat to an ui like in spectator. You press the wispeher bind and select a tee to wisper to. If you press it defualt selects the last conversation so you only have to press enter or select a new tee. 15:09 < bridge_> [teeworlds] how would you select it? if you make an UI to select it with a keyboard, chances are you will end up with something similar to the chat commands, which you can already consider as an UI 15:11 < bridge_> [teeworlds] do you know the spectator select thingy? 15:11 < bridge_> [teeworlds] i forgot how its called 15:12 < bridge_> [teeworlds] well that's with the mouse 15:12 < bridge_> [teeworlds] yes 15:13 < bridge_> [teeworlds] we can add empty names agian if we dont have to type it hehe (just jokin empty names are evil .-.) 15:14 < bridge_> [teeworlds] I think keyboard selection is important for something like chat where your hands are on the keyboard 15:14 < bridge_> [teeworlds] imagine you had to use your mouse to ping someone or to select the chat mode 15:14 < bridge_> [teeworlds] i would also suggest improving this menu to allow for keyboard selection 15:15 < bridge_> [teeworlds] the spectator menu? 15:15 < bridge_> [teeworlds] yes would be nice 15:15 < bridge_> [teeworlds] additional 15:15 < bridge_> [teeworlds] you can already go to previous/next spectator with a bind 15:15 < bridge_> [teeworlds] not replacing 15:15 < bridge_> [teeworlds] it combines well 15:15 < bridge_> [teeworlds] you type d. And then you spectate Dada. You press next and then you spectate Dune. 15:28 < bridge_> [teeworlds] well you could implement /spec 15:28 < bridge_> [teeworlds] that would trigger in spec only 15:29 < bridge_> [teeworlds] what? no please not more chat commands but less. 15:45 < bridge_> [teeworlds] then I don't quite understand what kind of feature you want for spectators 15:45 < bridge_> [teeworlds] there are already binds 15:46 < bridge_> [teeworlds] if you make an UI that lets you type and autocomplete a name you're basically going to rewrite chat features and have a similar functionality 16:22 < bridge_> [teeworlds] yes haha but not in chat.. i was thinking of filebrowser controls. But im not sure how it should look exactly but this chat doesn't feel good.