00:29 < Assa> xD 01:20 < bridge> [teeworlds] I'm having a problem with TextWidth() 01:20 < bridge> [teeworlds] If my text is larger than linewidth, the cursor goes to a new line. Then it returns the cursor position at that new line 01:21 < bridge> [teeworlds] this means the width is wrong (it should return the width of the first line) 01:21 < bridge> [teeworlds] is there something I'm not seeing? 01:22 < bridge> [teeworlds] I tried with Cursor.m_Flags |= TEXTFLAG_STOP_AT_END; and Cursor.m_MaxLines = 1; 01:23 < bridge> [teeworlds] but in that case, TextEx() returns with the Cursor being at position 0 01:23 < bridge> [teeworlds] (if the text is larger than the m_LineWidth) 14:13 < Assa> hi 14:14 < Assa> any mod ideas now, since we have roboter skins? I think we can do great things with them 14:20 < Assa> i could easily throw robot waves at people, does anyone know the robot waves thing from tf2? 15:18 < bridge> [teeworlds] please keep the vanilla skill and dont mess it up with overpowered upgrades Assa 15:18 < bridge> [teeworlds] botwaves can be really fun but all 0.6 mods get really unskilled and boring after a few upgrades 15:20 < bridge> [teeworlds] If you want upgrades and a shop keep it simple. Only hp armor more weapon ammo/damge. No spreading that destroys vanilla aim or intensive bounce or insane fast shooting. Rather focus on a fun to fight enemy. Focus on nice bot movements. 15:23 < bridge> [teeworlds] Nice feedback chillerdagon 15:24 < Assa> @ChillerDragon: If you take a look at ZoD, you'll see, that I always keep the vanilla skill 15:24 < Assa> because you are right, super weapons are just boring 15:50 < bridge> [teeworlds] I dont know ZoD sounds nice i will have a look. 15:51 < bridge> [teeworlds] Hey btw what do you guys think of restricted confiurations. 15:51 < bridge> [teeworlds] Currently it is possible to set sv_gametype to "foo" which is a bit weird. 15:52 < bridge> [teeworlds] \@ChillerDragon 15:52 < bridge> [teeworlds] hm i guess there is no nice way to ping from irc to discord just from discord to irc i guess. 15:53 < Dune> adding a @ often works @ChillerDragon, albeit not always 15:54 < Dune> not sure what it depends on 16:20 < bridge> [teeworlds] it works from discord 16:21 < bridge> [teeworlds] 16:21 < bridge> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/575326365226893332/unknown.png 16:22 < bridge> [teeworlds] try sending this from irc: @ChillerDragon 16:22 < bridge> [teeworlds] grr this: \@ChillerDragon 16:24 < Dune> scroll up, you'll see instances where the @ simply works, like with Fudgy :) it's a bit of a mystery 16:28 < bridge> [teeworlds] i cant see pings from others .-. 16:29 < bridge> [teeworlds] 16:29 < bridge> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/575328296632582144/unknown.png 16:29 < bridge> [teeworlds] oh lol 16:30 < bridge> [teeworlds] do images even arrive in irc? 16:30 < Dune> don't you have an IRC client? you're logged in here 16:30 < bridge> [teeworlds] i do xd 16:30 < bridge> [teeworlds] but imo discord is more convient 16:31 < Dune> but you can answer that question by yourself 16:31 < bridge> [teeworlds] yes 16:31 < bridge> [teeworlds] i could sorri for being lazy 16:31 < bridge> [teeworlds] my vps password is sooo long -.- 16:33 < Dune> https://xkcd.com/936/ long easy passwords for the win :) 16:34 < Dune> @Fudgy: I think you can use Cursor.m_Flags |= TEXTFLAG_STOP_AT_END; instead of your hack 16:35 < Dune> if you look at the virtual void Text(...) function above TextWidth in text.cpp:506, it does just that 16:35 < Dune> if(!MultiLine) Cursor.m_Flags |= TEXTFLAG_STOP_AT_END; 16:36 < Dune> @Fudgy 16:37 < bridge> [teeworlds] 16:37 < bridge> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/575330269779722266/unknown.png 16:37 < bridge> [teeworlds] if it doesnt arrive in irc this makes no sense xd 16:39 < bridge> [teeworlds] @Dune my super long cryptig 10% random password is the only thing i remember in lyfe xd 16:39 < bridge> [teeworlds] 100% random * 20:25 < Assa> https://www.teeworlds.com/forum/viewtopic.php?id=12827 20:35 < Teeworlds> [teeworlds] oy pushed 2 commits to branch master: 20:35 < Teeworlds> • Dune-jr (c9423a6): Add a header guard to the stats component 20:35 < Teeworlds> • oy (ba81835): Merge pull request #2133 from Dune-jr/fix-missing-guard… 23:17 < bridge> [teeworlds] @Dune "I tried with Cursor.m_Flags |= TEXTFLAG_STOP_AT_END; and Cursor.m_MaxLines = 1; 23:17 < bridge> [teeworlds] but in that case, TextEx() returns with the Cursor being at position 0" 23:17 < bridge> [teeworlds] so it returns a Width of 0, (Cursor.m_X is 0) 23:20 < bridge> [teeworlds] Ah, I see