08:06 < JulianAssange> ``````````````````` 16:15 < Guichi> Hello people 16:16 < rayv> hello Guichi 16:16 < allu2> Yo 16:18 <@matricks> HERRO! 16:18 < Guichi> I'm wondering a little something about master servers rules, is anyone able to help me? :P 16:21 < Guichi> I don't want to break a rule not on purpose :c (i don't want to break any rule on purpose either btw) 16:24 < heinrich5991> Guichi: what's your question? 16:24 < Guichi> Say you have a modified server that is able to run original gametypes as well (on server vote for example), is it allowed to broadcast as vanilla ctf when playing wanilla ctf? 16:25 <@matricks> no 16:25 <@matricks> any modifications what so ever and you are not allowed to broadcast it as CTF, DM or TDM 16:26 <@matricks> those are reserved for the offical code 16:26 < Guichi> Even if original gamemodes are not modified? just another gametype on vote? 16:26 <@matricks> nope 16:26 < Guichi> Okay, thanks 16:27 <@matricks> you could argu about those kinda cases but inorder to keep it simple, modified code -> non CTF, DM TDM 16:27 < heinrich5991> we need to clarify on these rules btw 16:27 < heinrich5991> -on 16:27 < Guichi> So there's no way to host a server that offers original + modified gamemodes then? 16:28 <@matricks> several servers? :) 16:28 < heinrich5991> Guichi: under the current rules, no :/ 16:28 < heinrich5991> not on a single server 16:28 < Guichi> Haha right :P okay 16:28 < heinrich5991> there's some people running multikill-broadcaster on vanilla 16:28 < Guichi> That's a bot connected on econ 16:28 < heinrich5991> yes, but still 16:28 * allu2 is the author :P 16:28 < Guichi> well, i wouldn't consider the server code to be modified in that case :P 16:28 < heinrich5991> does that matter? 16:29 < heinrich5991> what matters is what is shown to the user 16:29 < heinrich5991> you could also put a reverse-proxy in front of a vanilla server and do strange things 16:29 <@matricks> a server that presents itself as a DM/TDM/CTF server must behave like one as well 16:29 < allu2> Would it be forbidden to hire person to make killing spree messages? 16:30 < heinrich5991> because no one would do it, it doesn't really matter 16:30 <@matricks> allu2: yes, it's forbidden to be that stupid :) 16:30 < Guichi> matricks: that's why I thought about the edge case of original+modified server, in some sort it still behaves like original :P 16:30 < allu2> If point is to not have messages other then Vanilla ones, wouldn't it be easier to remove say and broadcast commands from the server? 16:31 <@matricks> well, the broadcast stuff is useful for admins 16:32 < heinrich5991> allu2: and this modified server problem can't be mitigated by technical means only 16:32 <@matricks> it's very hard to make something bombproof :/ 16:34 < allu2> Hum, I mean my project (TeeBot2) uses only econ and commands available to the server. Sure I can't do much more then statistics and reacting to events by saying something, basicly stuff that doesn't affect gameplay. But if its functionality is forbidden in my opinion best place to restrict that kind of functionality is at the source, like if you remove broadcast and say, my bot has no means to communicate 16:34 < allu2> to clients :P 16:34 <@matricks> allu2: well, then we have to restrict and remove all chat.. 16:35 < heinrich5991> allu2: people could connect a bot to the server which does the same thing 16:35 <@matricks> which I've thought about :D 16:35 * allu2 feels he beat matricks to it :P 16:36 < Guichi> No please let my 'Headshot!' taunt :c 16:36 < allu2> That kind of client based bot would require bit more work I think, also would eat one player spot :P 16:37 < allu2> Are the rules going to be edited to be in form that forbits affecting the vanilla experienced shown to clients? 16:38 < allu2> Cause in that case I'll have to remove the functionality it has to say/broadcast, though I'd then probably just make it update some dynamic website of statistics for nick/realtime 20:41 < Toast> any1 here, who is very good in mysql queries? 23:52 < Pringers> Hello?