01:06 < BeaR> hey, is there also a code patch for this new release? 22:11 < nameless_tee00> Hi, I've got a question about the fixed server crash in 0.6.3 release by making some integers unsigned. Wasn't it already fixed by "if(Chunk < 0) return;"? 22:12 < EastByte> no it wasn't 22:12 < EastByte> Offset still can be < 0 due to an integer overflow 22:13 < nameless_tee00> "m_pCurrentMapData[Offset]" would then cause the crash I guess, but It wouldn't even pass to there o.O 22:13 < EastByte> Offset < 0 would pass 22:14 < nameless_tee00> hm, ok 22:14 < nameless_tee00> so I need to fix my mod^^ 22:14 < nameless_tee00> ty 23:39 < _guest> Hi, 2 crashes in less than 40secs. 23:40 < _guest> Do you think it can be the result of a kind of attack? 23:40 < _guest> [61781190.297981] teeworlds_srv[12739]: segfault at ffffffff81547550 ip 0000000000404070 sp 00007fff889d2468 error 4 in teeworlds_srv[400000+59000] 23:40 < _guest> [61781227.430451] teeworlds_srv[14795]: segfault at ffffffff81d04550 ip 0000000000404070 sp 00007fff58db1238 error 4 in teeworlds_srv[400000+59000] 23:40 < eeeee> did you upgrade to 0.6.3? 23:41 < _guest> no, 0.6.2 Vanilla CTF 23:41 < eeeee> you have to upgrade to 0.6.3 asap 23:42 < eeeee> please see the news at https://www.teeworlds.com/ 23:42 < _guest> ok, i check it. thx