00:44 <+bridge> <._.spook._.> does anyone know how i can get random map set up? the command just doesnt work 01:16 <+bridge> @._.spook._.: do you have the maps in the database? As in does /mapinfo work? 01:23 <+bridge> <._.spook._.> https://cdn.discordapp.com/attachments/293493549758939136/1520932724196507678/image.png?ex=6a42fe7b&is=6a41acfb&hm=cf499b03713698da81eae62a2c8bd38bb196442e9dc3872a377de3bf9bc23029& 01:23 <+bridge> <._.spook._.> https://cdn.discordapp.com/attachments/293493549758939136/1520932724511211673/image.png?ex=6a42fe7b&is=6a41acfb&hm=9f4dfda459038078dd8ba32d32954401c7e3a89ab15ff5d4b23c5199f5d6e804& 01:23 <+bridge> <._.spook._.> also the /map command kinda works for the maps that are in the database but it doesnt actually switch tot hem 01:26 <+bridge> <._.spook._.> the /map command works for the ones in the databse 01:28 <+bridge> maybe ![this](https://media.istockphoto.com/id/163862451/de/vektor/schalter-auf-aus-stellen.jpg?s=612x612&w=0&k=20&c=z3YNMq9oN0NvukjeTzd4Xs7d0YLk_EGGWzZM4yka9e0=) but in door colors? or something like ![this](https://media.gettyimages.com/id/472319109/de/vektor/schalter.jpg?s=612x612&w=gi&k=20&c=kHo7E2hvzVjHZPeXT7hdPViRwzbWM5FxLmshmHLLLWc=) 01:28 <+bridge> 01:28 <+bridge> You might run into the issue, that the lines of the dart board are to thin or the dart board is too small for what you want to show 01:32 <+bridge> Oh yea that looks good 01:32 <+bridge> When the command doesn’t work what does it say? 01:33 <+bridge> I think those are also per difficulty and yours seems to be Unknown 01:33 <+bridge> <._.spook._.> random_map and "No maps found on this server!" 01:34 <+bridge> Or server type I should say not difficulty 01:34 <+bridge> <._.spook._.> i set them to unknown because they are test maps 01:34 <+bridge> <._.spook._.> its named "Unknown 01:34 <+bridge> <._.spook._.> its named "Unknown" 01:34 <+bridge> Are you on a unknown server right now? 01:34 <+bridge> <._.spook._.> which i guess can be confusing 01:34 <+bridge> On ddnet iirc voting random map on a solo server won’t get you a brutal map 01:34 <+bridge> <._.spook._.> aha 01:35 <+bridge> <._.spook._.> that worked lol 01:35 <+bridge> <._.spook._.> thanks 01:35 <+bridge> I think there was a config for the current server type 01:35 <+bridge> <._.spook._.> yeah sv_server_type 01:35 <+bridge> Ah nice how did you fix it? 01:35 <+bridge> <._.spook._.> i just did sv_server_type Unknown 01:35 <+bridge> <._.spook._.> then random map 01:35 <+bridge> Pro 01:35 <+bridge> <._.spook._.> thanks for helping 01:35 <+bridge> :) 01:52 <+bridge> <._.spook._.> whats the usual way that people add map votes to the call vote menu? is it making an option like "easy maps" which removes all votes then adds every map vote manually? 01:53 <+bridge> <._.spook._.> whats the usual way that people add server types to the call vote menu? 01:53 <+bridge> <._.spook._.> whats the usual way that people add server types to the call vote menu? (that changes what maps are in call vote) 02:32 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1520950095514959982/image.jpeg?ex=6a430ea8&is=6a41bd28&hm=a1d3fc76ce6ba256aa18eb6e9733f93e70ba99d8e66361282a71f59935e42261& 02:32 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1520950096106360832/image.jpeg?ex=6a430ea8&is=6a41bd28&hm=8d415316e8f702ece49c3a2ebe9b5d32a145c9704ad0855999fed440adee8bd6& 09:53 <+bridge> @._.spook._.: you could have one config per server type and then at the top clear all votes and have a vote for the server type that does run the command „exec server\_type\_name.cfg“ 09:55 <+bridge> This is also how ddnet does it see https://github.com/ddnet/ddnet-maps/blob/master/types/brutal/flexvotes.cfg 11:49 <+bridge> is there a way to access server messages without joining the severs? 11:50 <+bridge> do you own the server? 11:50 <+bridge> no 11:50 <+bridge> then no 11:50 <+bridge> okay thanx 12:20 <+bridge> yes 12:25 <+bridge> Define joining :D 12:25 <+bridge> You can get stuck in some connection state bug limbo where you still get chat messages 12:26 <+bridge> @vahemaaa: why not just join? What are you trying to do? 12:27 <+bridge> i just wanted a bridge 12:27 <+bridge> For what 12:27 <+bridge> just to read (or send message if possible) the server chat 12:28 <+bridge> i used to use teeworlds.js 12:28 <+bridge> but it cant connect to GER servers 12:28 <+bridge> That sounds good to me 12:29 <+bridge> Oh that’s something you can report to @swarfey and @davide55 12:29 <+bridge> i did actually, some time ago. 12:29 <+bridge> Rip 12:29 <+bridge> i host my bot on render.com 12:29 <+bridge> swarfey and i think it is about render.com 12:30 <+bridge> so i wanted to find another way 12:30 <+bridge> are u using the latest version of the lib? 12:30 <+bridge> i think it should be able to connect to ger nowadays 12:31 <+bridge> Probably detected as vpn by ddnets annoying anti vpn 12:31 <+bridge> render.com updates libs eerytime it builds 12:31 <+bridge> let me check if it joins 12:33 <+bridge> no it does not connect 12:33 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1521101170767040632/image.png?ex=6a439b5b&is=6a4249db&hm=d446568bde80c2ba41ec05254034da9d34b2c7d7d2770e2d25f298e400f442a1& 12:33 <+bridge> maybe i need to track every step to find what is the problem 12:33 <+bridge> i will inform you 12:33 <+bridge> thanks 12:57 <+bridge> I'll provide a fix soon 13:32 <+bridge> @vahemaaa You need to implement the reconnect function 13:34 <+bridge> If it doesn't work it means you lib isn't 1:1 with the real protocol 13:37 <+bridge> https://github.com/jxsl13/twclient 13:37 <+bridge> auto reconnect out of the bot 🔥 13:37 <+bridge> 👀 13:38 <+bridge> https://github.com/jxsl13/twclient 13:38 <+bridge> auto reconnect out of the bot x 🔥 13:38 <+bridge> https://github.com/jxsl13/twclient 13:38 <+bridge> auto reconnect out of the box 🔥 15:19 <+bridge> some of those free hosting services dont allow udp traffic 15:20 <+bridge> replit doesnt, render.com doesnt either i think. you could try running that program on your own machine instead 15:21 <+bridge> or does connecting it work for non-ger servers? if thats the case maybe you can send me a pcap 15:22 <+bridge> or does connecting it work for non-ger servers? if thats the case maybe you can send me a pcap. because i am able to connect to ger servers with the lib 😅 15:23 <+bridge> There is some cheap server that are mostly gpu, which cost less than a lamp on the energy plan, and works good enough, with an integrated "docker like" behavior, (ofc it's a server xd). I also have problems hosting my things, I think I'll buy this, you should maybe take a look too. 19:51 <+bridge> ChillerDragon: 19:51 <+bridge> 19:51 <+bridge> > you need to join, log in, join w your dummy, log in, then log out from the main instance and on your dummy you will see every rcоn cmd 19:51 <+bridge> 19:51 <+bridge> your dummy is being authed automatically when your main is authed, you can't log in a second time 19:51 <+bridge> i also couldnt reproduce it on stable and master. 19:51 <+bridge> 19:51 <+bridge> is this a 0.7 thing maybeprobably? 19:51 <+bridge> ChillerDragon: 19:51 <+bridge> 19:51 <+bridge> > you need to join, log in, join w your dummy, log in, then log out from the main instance and on your dummy you will see every rcоn cmd 19:51 <+bridge> 19:51 <+bridge> your dummy is being authed automatically when your main is authed, you can't "log in" a second time 19:51 <+bridge> i also couldnt reproduce it on stable and master. 19:51 <+bridge> 19:51 <+bridge> is this a 0.7 thing maybeprobably? 19:52 <+bridge> ah okay nvm, the steps to reproduce were different :D 19:54 <+ChillerDragon> I can reproduce in 0.6 on current master 20:30 <+bridge> at least its not a leak ^^ 20:31 <+bridge> got me scared for a second 20:34 <+ChillerDragon> its not that scary actually is it? 20:34 <+ChillerDragon> omg never trust your moderators xd 20:34 <+bridge> xd 20:36 <+bridge> th 22:14 <+bridge> c 22:15 <+bridge> can someone help me 22:16 <+bridge> don't ask, just write what problem you have, and if someone wants to help, they will 22:17 <+bridge> i 22:17 <+bridge> alr 22:17 <+bridge> wrote 22:18 <+bridge> ... 22:18 <+bridge> and macos 22:22 <+bridge> https://github.com/ddnet/ddnet/blob/master/docs/BUILDING.md 22:22 <+bridge> scroll down 22:22 <+bridge> https://github.com/ddnet/ddnet/blob/master/docs/BUILDING.md#cross-compiling-on-linux-to-windows-x86x86_64 22:22 <+bridge> https://github.com/ddnet/ddnet/blob/master/docs/BUILDING.md#cross-compiling-on-linux-to-windows-x86x86_64